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<blockquote data-quote="Grimmjow" data-source="post: 5969825" data-attributes="member: 92704"><p>hey [MENTION=1210]the Jester[/MENTION] this is the forum I've been collecting my thoughts on for the re-launch of my campaign. My party is level 7, nearly 8. The two big things that come to mind when making monsters for this game is: </p><p>1) undead that have been affected by the shadow cloud (as it will be called in my game). The shadow cloud is a cloud (or a shadow if you like) that covers a 20 mile radius, centered around the old capital of the nation the players are in. This shadow allows undead to be out during the day. I want ideas on how to make lesser undead (zombies, skeletons, ghouls, ext.) stand out while i this shadowed land. It won't affect the more intelligent undead (vampires, death knights, litchis ext.) any ideas for that??</p><p>2) before the players go into the shadowed land they will enter a subterranean level of a tamale that belongs to pelor. The goal of this adventure will be to find the rune of endless fire and use it to make eternal sunlight around their village to keep the undead at bay. When they get through traps and monsters they will meet an angel who has been tasked with guarding the rune. He has been down there for so long he's gone crazy. How can i take an angel of valor, make him look more like an angel of pelor, and show that he is crazy. i know that he will ask the deva (angel) of pelor if he has been come to take his place. That will allow for either a skill challenge (convince him to leave) or a combat challenge (tell him your not here to take his place, then kill him and take the rune) type thing. What do you think about this one</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Also, while I'm on the temple quest i have need for some help in developing a trap. I call this trap "The Breath of Pelor". I plan on having about 10 blaster statues (each looking like a different avatar of pelor {religion check}) going down a hall. This stops my war priest from using shadow jaunt to skip through it. But what else can i do to make the trap more interesting and pelor themed at the same time. The trap will be the first thing in the dungeon, so i want it to be exciting, but i don't want talk about extended rests right after the trap in done with. any ideas anyone?</p></blockquote><p></p>
[QUOTE="Grimmjow, post: 5969825, member: 92704"] hey [MENTION=1210]the Jester[/MENTION] this is the forum I've been collecting my thoughts on for the re-launch of my campaign. My party is level 7, nearly 8. The two big things that come to mind when making monsters for this game is: 1) undead that have been affected by the shadow cloud (as it will be called in my game). The shadow cloud is a cloud (or a shadow if you like) that covers a 20 mile radius, centered around the old capital of the nation the players are in. This shadow allows undead to be out during the day. I want ideas on how to make lesser undead (zombies, skeletons, ghouls, ext.) stand out while i this shadowed land. It won't affect the more intelligent undead (vampires, death knights, litchis ext.) any ideas for that?? 2) before the players go into the shadowed land they will enter a subterranean level of a tamale that belongs to pelor. The goal of this adventure will be to find the rune of endless fire and use it to make eternal sunlight around their village to keep the undead at bay. When they get through traps and monsters they will meet an angel who has been tasked with guarding the rune. He has been down there for so long he's gone crazy. How can i take an angel of valor, make him look more like an angel of pelor, and show that he is crazy. i know that he will ask the deva (angel) of pelor if he has been come to take his place. That will allow for either a skill challenge (convince him to leave) or a combat challenge (tell him your not here to take his place, then kill him and take the rune) type thing. What do you think about this one Also, while I'm on the temple quest i have need for some help in developing a trap. I call this trap "The Breath of Pelor". I plan on having about 10 blaster statues (each looking like a different avatar of pelor {religion check}) going down a hall. This stops my war priest from using shadow jaunt to skip through it. But what else can i do to make the trap more interesting and pelor themed at the same time. The trap will be the first thing in the dungeon, so i want it to be exciting, but i don't want talk about extended rests right after the trap in done with. any ideas anyone? [/QUOTE]
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