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Been awhile "The Outbreak"
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<blockquote data-quote="the Jester" data-source="post: 5969853" data-attributes="member: 1210"><p>First off, why don't you want it to apply to the more powerful/intelligent undead?</p><p></p><p>Do you want the shadow cloud to function like a terrain effect, or do you want to change the monsters themselves?</p><p></p><p>One option might be to give lesser (non-minion) undead regeneration while in the shadow cloud (with a "if the undead takes radiant damage, it loses regeneration until the end of its next turn") clause. Since vampires already have regeneration, this doesn't buff them, but it will still work for things like death knights and liches.</p><p></p><p>Another choice might be a theme or template (but warning, 4e templates blow).</p><p></p><p></p><p></p><p>Sounds pretty cool, I'd make the angel a solo version. For the skill challenge, I'd make it a little more complex than just "convince him to leave"- maybe there's an action you can take elsewhere in the dungeon that allows him to leave; stage 1 of the skill challenge is to convince him that he wants to leave, and when you finish stage 1 he reveals what you have to do to break the binding that keeps him in place. Stage 2 is to break the binding- maybe there's a religious ritual that must be performed, or perhaps a seal must be sundered, etc; I would make it so that stage 2 has a different set of skills that apply than stage 1.</p><p></p><p></p><p></p><p>What if, when they reach the far side of the hall, they discover that the door in the end is false? The real exit is a secret door that opens when one of the statues is physically manipulated and pushed along a hidden track beneath it- basically, Mr. Warpriest uses his shadow jaunt to bypass the trap, only to discover that he has been tricked and is now on the wrong side of the hall. The "secret door opens with manipulation of statue" bit also means that the party has to interact with the trap in order to keep going along this route. </p><p></p><p>(Although I'm pretty strongly anti-railroad, traps that the pcs must pass in order to enter a dungeon make perfect sense to me, and definitely don't cause my railroad alarm to flash.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 5969853, member: 1210"] First off, why don't you want it to apply to the more powerful/intelligent undead? Do you want the shadow cloud to function like a terrain effect, or do you want to change the monsters themselves? One option might be to give lesser (non-minion) undead regeneration while in the shadow cloud (with a "if the undead takes radiant damage, it loses regeneration until the end of its next turn") clause. Since vampires already have regeneration, this doesn't buff them, but it will still work for things like death knights and liches. Another choice might be a theme or template (but warning, 4e templates blow). Sounds pretty cool, I'd make the angel a solo version. For the skill challenge, I'd make it a little more complex than just "convince him to leave"- maybe there's an action you can take elsewhere in the dungeon that allows him to leave; stage 1 of the skill challenge is to convince him that he wants to leave, and when you finish stage 1 he reveals what you have to do to break the binding that keeps him in place. Stage 2 is to break the binding- maybe there's a religious ritual that must be performed, or perhaps a seal must be sundered, etc; I would make it so that stage 2 has a different set of skills that apply than stage 1. What if, when they reach the far side of the hall, they discover that the door in the end is false? The real exit is a secret door that opens when one of the statues is physically manipulated and pushed along a hidden track beneath it- basically, Mr. Warpriest uses his shadow jaunt to bypass the trap, only to discover that he has been tricked and is now on the wrong side of the hall. The "secret door opens with manipulation of statue" bit also means that the party has to interact with the trap in order to keep going along this route. (Although I'm pretty strongly anti-railroad, traps that the pcs must pass in order to enter a dungeon make perfect sense to me, and definitely don't cause my railroad alarm to flash.) [/QUOTE]
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