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<blockquote data-quote="Grimmjow" data-source="post: 5970451" data-attributes="member: 92704"><p>His main goal is actually the same as our blade singer. King of the gods. They are both trying to get there in different ways of course but they share the same goal. He believes that any form of magic he can gain from serving orcus for a while will help him gain this goal.</p><p></p><p>Ive never really though of what kind of magic he studies. He has already killed some soldiers and taken control of them as undead seconds later, and i know that he will have undead following him around whenever the players meet him, so I'm guessing that he's a "horde of undead" kind of guy. </p><p></p><p>The players already know use evil. Like i said before they watched him turn soldiers of the raven queen into dread warriors. This was at the end of the adventure and he walked off as they players got defeated by the undead, and they haunt seen him sense.</p><p></p><p>The reason i want him to have a lot of powers is because the problem with solo monsters (as i plan for him to be) is that they seem to run out o powers fast, and then just fire at will attacks while waiting for recharge powers to become useable again. I want him to have an unlimited amount of attack options in combat, so that each time they face him (probably like 5 times in 20 levels) is a completely different fight, with the last one being the best of course.</p><p></p><p>The only reason i use templates when making a monster from scotch is because i feel like it gives me something to start off with. Knowing i want this guy to be a necromancer, i can give him the wizard and deathless master (or w/e its called), see what i have and then move on to what i need from there, removing or editing as needed. i do understand what you mean though when you say they arnt the best.</p><p></p><p>Also something i really wanna add to him (won't be to hard either) is the blazing skeleton graft from open grave. Blazing skeleton is my favorite, and my players hate them by now. So giving him the claw of one would be sweet! XD</p></blockquote><p></p>
[QUOTE="Grimmjow, post: 5970451, member: 92704"] His main goal is actually the same as our blade singer. King of the gods. They are both trying to get there in different ways of course but they share the same goal. He believes that any form of magic he can gain from serving orcus for a while will help him gain this goal. Ive never really though of what kind of magic he studies. He has already killed some soldiers and taken control of them as undead seconds later, and i know that he will have undead following him around whenever the players meet him, so I'm guessing that he's a "horde of undead" kind of guy. The players already know use evil. Like i said before they watched him turn soldiers of the raven queen into dread warriors. This was at the end of the adventure and he walked off as they players got defeated by the undead, and they haunt seen him sense. The reason i want him to have a lot of powers is because the problem with solo monsters (as i plan for him to be) is that they seem to run out o powers fast, and then just fire at will attacks while waiting for recharge powers to become useable again. I want him to have an unlimited amount of attack options in combat, so that each time they face him (probably like 5 times in 20 levels) is a completely different fight, with the last one being the best of course. The only reason i use templates when making a monster from scotch is because i feel like it gives me something to start off with. Knowing i want this guy to be a necromancer, i can give him the wizard and deathless master (or w/e its called), see what i have and then move on to what i need from there, removing or editing as needed. i do understand what you mean though when you say they arnt the best. Also something i really wanna add to him (won't be to hard either) is the blazing skeleton graft from open grave. Blazing skeleton is my favorite, and my players hate them by now. So giving him the claw of one would be sweet! XD [/QUOTE]
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