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Been creating a Zelda Tabletop RPG off and on for a year + now.....
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<blockquote data-quote="Stormonu" data-source="post: 5963267" data-attributes="member: 52734"><p>Sorry, don't sound to mean with these suggestions - just trying to be helpful (really, I am!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I like the advancement trees, but I'd like to suggest a modification for the tiers; right now they seem a bit uneven. Tier 1 is the top, Tier 2 is below and so forth (i.e., a Tier is a row in the tree):</p><p></p><p>Tier 1: Increase an Attribute</p><p>Tier 2: Gain Skill</p><p>Tier 3: Increase an Attribute</p><p>Tier 4: Gain Skill</p><p>Tier 5: Gain Skill</p><p>Tier 6: Increase an Attribute</p><p>Tier 7: Gain Skill</p><p>Tier 8: Gain Skill</p><p>Tier 9: Gain Skill</p><p></p><p>Further Tiers can be expanded out by increasing the number of skills gained between an attribute increase. For example, an Attribute increase would happen at Tier 10, then there would be four tiers of skill gains.</p><p></p><p>Getting an attribute increase would become harder and harder as you drill down, and most increases would consist of small skill increases.</p><p></p><p>Increase Virtues through this tree at your own peril <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>(Game Theory: Increase of an attribute grants a broad increase in the number of dice rolled for many skills. Increase of a skill only grants a small bonus to one area of study</p><p></p><p>Increasing the number of dice rolled allows characters to trend towards a more average or high result, thus reducing the number of times the character fails or botches an attempt. It "steadies" results, making success more predictable.</p><p></p><p>Increasing the number of dice kept allows the character to hit higher target numbers and attempt more complicated activities. It increase the character's raw potential and capacity, while also increasing the chance of success.)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5963267, member: 52734"] Sorry, don't sound to mean with these suggestions - just trying to be helpful (really, I am!) :D I like the advancement trees, but I'd like to suggest a modification for the tiers; right now they seem a bit uneven. Tier 1 is the top, Tier 2 is below and so forth (i.e., a Tier is a row in the tree): Tier 1: Increase an Attribute Tier 2: Gain Skill Tier 3: Increase an Attribute Tier 4: Gain Skill Tier 5: Gain Skill Tier 6: Increase an Attribute Tier 7: Gain Skill Tier 8: Gain Skill Tier 9: Gain Skill Further Tiers can be expanded out by increasing the number of skills gained between an attribute increase. For example, an Attribute increase would happen at Tier 10, then there would be four tiers of skill gains. Getting an attribute increase would become harder and harder as you drill down, and most increases would consist of small skill increases. Increase Virtues through this tree at your own peril :). (Game Theory: Increase of an attribute grants a broad increase in the number of dice rolled for many skills. Increase of a skill only grants a small bonus to one area of study Increasing the number of dice rolled allows characters to trend towards a more average or high result, thus reducing the number of times the character fails or botches an attempt. It "steadies" results, making success more predictable. Increasing the number of dice kept allows the character to hit higher target numbers and attempt more complicated activities. It increase the character's raw potential and capacity, while also increasing the chance of success.) [/QUOTE]
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