Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Been creating a Zelda Tabletop RPG off and on for a year + now.....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Evenglare" data-source="post: 5963329" data-attributes="member: 63245"><p>Well, the system is geared towards defeating enemies fairly quickly, it would kind of suck if in the zelda games you couldnt kill something quickly. That's kind of hard coded. But did the reaction rolls section not explain the whole virtue rolls clearly enough ? What about it exactly did you not get?</p><p></p><p>Also , it doesnt favor attacking as much as it would suggest. With a basic attack of 1k1, vs 1d4, your average roll would be a 3.5, and your defense roll would be a 2.5. This would deal half a heart of damage. If enemies have 2 hearts, you are making 4 rolls to kill it. Assuming there are an average of 3 enemies, you are making 12 . Lets say a turn takes... a minute to declare your movement and attack or spell (and that's being generously), the GM would have to make a virtue roll (i could have chosen a static number but I wanted to interaction, and people saying what they are doing, not just rolling against a number and hitting, I wanted to randomness which is the reason for the reaction rolls). </p><p></p><p>That's around 12 minutes a combat. Of course it could be a little faster or slower. Enemies can have more or less defense, and attack. Same with characters. I dont think the system is unreasonable when looking at it mathematically.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5963329, member: 63245"] Well, the system is geared towards defeating enemies fairly quickly, it would kind of suck if in the zelda games you couldnt kill something quickly. That's kind of hard coded. But did the reaction rolls section not explain the whole virtue rolls clearly enough ? What about it exactly did you not get? Also , it doesnt favor attacking as much as it would suggest. With a basic attack of 1k1, vs 1d4, your average roll would be a 3.5, and your defense roll would be a 2.5. This would deal half a heart of damage. If enemies have 2 hearts, you are making 4 rolls to kill it. Assuming there are an average of 3 enemies, you are making 12 . Lets say a turn takes... a minute to declare your movement and attack or spell (and that's being generously), the GM would have to make a virtue roll (i could have chosen a static number but I wanted to interaction, and people saying what they are doing, not just rolling against a number and hitting, I wanted to randomness which is the reason for the reaction rolls). That's around 12 minutes a combat. Of course it could be a little faster or slower. Enemies can have more or less defense, and attack. Same with characters. I dont think the system is unreasonable when looking at it mathematically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Been creating a Zelda Tabletop RPG off and on for a year + now.....
Top