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Been creating a Zelda Tabletop RPG off and on for a year + now.....
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<blockquote data-quote="Stormonu" data-source="post: 5963341" data-attributes="member: 52734"><p>I didn't catch the 13 heart max, I was going with the idea that characters could be "infinitely" leveled.</p><p></p><p></p><p></p><p>It took me a bit to track this down, and it seems contradictory. <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> seems to indicate you can spend the points any way you want (3 in race OR 2 in race and 1 in attribute OR 1 in race, 1 in attribute and 1 in virtue OR any combination in-between.) Whereas <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> seems to indicate you can only spend 1 in Race, 1 in Attribute and 1 in Virtue. It's also not clear in point <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> if these are additional points or allocation of the three points from <a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1" target="_blank">#1</a> .</p><p></p><p>Also, unless I missed it, I don't see how characters gain/spend XP in the document, so I wasn't sure how quickly characters advanced in a given tree (per heart do they only advance in 1 tree or in once in each tree per advancement?) Really, beyond initial generation I missed any discussion how characters improve.</p><p></p><p>Another thing - it's not clear if you can take a skill more than once in your system. In comparison in L5R, you can have 10 ranks in a skill, with special benefits generally at rank 3 (journeyman), 5 (master) and 7 (grand master). At the very least, I would consider possibly +1 = initiate, +2 = apprentice, +3 = journeyman, +4 = master, +5 = grand master; the "titles" are based on the ancient titles of apprenticeship). In fact, that was what I was assuming with the lengthened Tiers (right now, you only have 5 Tiers per tree)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5963341, member: 52734"] I didn't catch the 13 heart max, I was going with the idea that characters could be "infinitely" leveled. It took me a bit to track this down, and it seems contradictory. [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] seems to indicate you can spend the points any way you want (3 in race OR 2 in race and 1 in attribute OR 1 in race, 1 in attribute and 1 in virtue OR any combination in-between.) Whereas [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] seems to indicate you can only spend 1 in Race, 1 in Attribute and 1 in Virtue. It's also not clear in point [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] if these are additional points or allocation of the three points from [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=1]#1[/URL] . Also, unless I missed it, I don't see how characters gain/spend XP in the document, so I wasn't sure how quickly characters advanced in a given tree (per heart do they only advance in 1 tree or in once in each tree per advancement?) Really, beyond initial generation I missed any discussion how characters improve. Another thing - it's not clear if you can take a skill more than once in your system. In comparison in L5R, you can have 10 ranks in a skill, with special benefits generally at rank 3 (journeyman), 5 (master) and 7 (grand master). At the very least, I would consider possibly +1 = initiate, +2 = apprentice, +3 = journeyman, +4 = master, +5 = grand master; the "titles" are based on the ancient titles of apprenticeship). In fact, that was what I was assuming with the lengthened Tiers (right now, you only have 5 Tiers per tree) [/QUOTE]
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