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Been creating a Zelda Tabletop RPG off and on for a year + now.....
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<blockquote data-quote="Evenglare" data-source="post: 5963344" data-attributes="member: 63245"><p>This is not clearly typed yet, as it will be in the GM section. Characters will gain heart containers (in effect leveling) , from their patron when they complete their quests given to them, or however the GM decides. I wanted to get away from experience based leveling. I will freely admit that is something that may not appeal to people wanting a solid advancement system. However In the current campaign I am running we gain levels as dictated by the story. In a sense that's how it is in zelda. Whenever you beat a boss you gain a heart container. </p><p></p><p>My patron idea (which admittedly is inspiration from 13th age) for giving heart containers is from the simple fact that I think it would be kind of... for lack of a better word... dumb, each time you beat a boss to have it drop 3 (or however many containers) for each member of the party. Then you have crap like, oh I want all 3 containers, or some other stupid stuff that would arise from a problem player. </p><p></p><p>This is where the patron system comes in which the patron specifically gives a character a container. This relies on story and GM trust quite a bit, but again those are the types of games I usually run. It is a bit old school, not everyone will level at the same time.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Well the skills are obtained from the skill tree. So when you allocate a point in a certain attribute , you get to pick a skill to gain a modifier in. Character creation requires some restrictions , you get a point in a virtue of your choise, a point in your race skill tree, and you get a point in your relevant attribute skill tree (designated by your race).</p><p></p><p>I should say that this isnt based on the L5R system as much as you seem to think it is. Infact the only thing is really the roll and keep system, and even that is quite different on how it is handled. I will be sure to change that "applied any way you want". That is indeed not the case at character creation. (when you gain a heart container you CAN apply them however).I do appreciate all the questions and comments !</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5963344, member: 63245"] This is not clearly typed yet, as it will be in the GM section. Characters will gain heart containers (in effect leveling) , from their patron when they complete their quests given to them, or however the GM decides. I wanted to get away from experience based leveling. I will freely admit that is something that may not appeal to people wanting a solid advancement system. However In the current campaign I am running we gain levels as dictated by the story. In a sense that's how it is in zelda. Whenever you beat a boss you gain a heart container. My patron idea (which admittedly is inspiration from 13th age) for giving heart containers is from the simple fact that I think it would be kind of... for lack of a better word... dumb, each time you beat a boss to have it drop 3 (or however many containers) for each member of the party. Then you have crap like, oh I want all 3 containers, or some other stupid stuff that would arise from a problem player. This is where the patron system comes in which the patron specifically gives a character a container. This relies on story and GM trust quite a bit, but again those are the types of games I usually run. It is a bit old school, not everyone will level at the same time. Well the skills are obtained from the skill tree. So when you allocate a point in a certain attribute , you get to pick a skill to gain a modifier in. Character creation requires some restrictions , you get a point in a virtue of your choise, a point in your race skill tree, and you get a point in your relevant attribute skill tree (designated by your race). I should say that this isnt based on the L5R system as much as you seem to think it is. Infact the only thing is really the roll and keep system, and even that is quite different on how it is handled. I will be sure to change that "applied any way you want". That is indeed not the case at character creation. (when you gain a heart container you CAN apply them however).I do appreciate all the questions and comments ! [/QUOTE]
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