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Been creating a Zelda Tabletop RPG off and on for a year + now.....
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<blockquote data-quote="Stormonu" data-source="post: 5963345" data-attributes="member: 52734"><p>Well, when any given roll is composed of an Attribute (d6 - "Attributes" - paragraph 1) + Virtue (d4 - "Virtues" - paragraph 1) - that makes it confusing what you're rolling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Be careful on the attacks vs. reactions, that goes both ways - characters can expect to beat up on enemies quickly, but counterattacks from the enemy can quickly pile up on characters; while it's been a while since I played Zelda a lot of the battles hinge on the player being able to evade the enemy attack <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You really should be able to get the same results if the opponents just have less dice or no bonus to the roll, without having to switch between dice.</p><p></p><p>Personally, I like sticking with the d4's. They just seem more "Zelda-ey".</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5963345, member: 52734"] Well, when any given roll is composed of an Attribute (d6 - "Attributes" - paragraph 1) + Virtue (d4 - "Virtues" - paragraph 1) - that makes it confusing what you're rolling ;). Be careful on the attacks vs. reactions, that goes both ways - characters can expect to beat up on enemies quickly, but counterattacks from the enemy can quickly pile up on characters; while it's been a while since I played Zelda a lot of the battles hinge on the player being able to evade the enemy attack :) You really should be able to get the same results if the opponents just have less dice or no bonus to the roll, without having to switch between dice. Personally, I like sticking with the d4's. They just seem more "Zelda-ey". [/QUOTE]
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Been creating a Zelda Tabletop RPG off and on for a year + now.....
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