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Before the Rise of Tiamat
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<blockquote data-quote="Envisioner" data-source="post: 7948113" data-attributes="member: 6749263"><p>[ooc]Continue to roleplay that, and there's Inspiration coming your way.[/ooc]</p><p></p><p>The party finds Sherrif Reyne and Red Ascot (who proves to be a dwarf, by the way) poring over a hastily-sketched map of the town, with various small found objects being used to mark the observed positions of the invaders; as soldiers rotate in from guard posts atop the tower, they give brief dispatches and the map is updated accordingly. Ascot continues fiddling with the map, comparing it to a large metal plaque he's holding, but Reyne looks up as the three of you enter. <span style="color: rgb(44, 130, 201)">"Ah, gentlemen, I'm told that you were helping to coordinate the evacuation out there; I'm thankful for your assistance. This keep has never actually been used before, and my proposal to conduct annual drills has been repeatedly denied by the city council. Somehow I suspect they will vote differently at the next meeting, assuming they remain among the survivors; this isn't some big city where the aristocrats get special treatment, so they continue to be answerable to the same civic responsibilities as any other citizen, including the same risks in this time of crisis.</span></p><p><span style="color: rgb(44, 130, 201)"></span></p><p><span style="color: rgb(44, 130, 201)">"But I digress. Assuming you fellows are amenable to helping out more than you've already done, there are two immediate concerns I'd like you to see to, since I can't spare any of the town's defenders from the immediate protection of the keep. We believe that the survivors who couldn't reach the castle before it was sealed have regrouped at the Almanac House, the local temple to Shawnteeah; it's likely that the structure has already been besieged, and it was never designed to keep people out. Also, I'm interested in knowing the identity of our attackers, and what exactly motivates this invasion, beyond the fact that we're simply located on a significant trade route. There are other towns of comparable size not too far from here; I'd like to know why they chose to strike here, and for that we need to capture one of their commanders. If you're willing to take on either of these assignments, there are two ways of getting you outside; the keep has a sally port, although it's in poor repair and currently can't be gotten open, so it will have to be looked at by one or two workmen, and then I'll need to assign guards to protect it. Alternately, there's an emergency exit tunnel which leads from here to the streambed, which is unlikely to be detected as anything other than a sewer grate by the intruders, assuming they're even checking that area. So it's more safe from the attackers, but it's suffered over a decade of benign neglect due to our previous lack of actual emergencies; I'd imagine it's choked with vermin and other such impediments by now, so it will be difficult, unpleasant, and possibly slightly dangerous to traverse."</span></p></blockquote><p></p>
[QUOTE="Envisioner, post: 7948113, member: 6749263"] [ooc]Continue to roleplay that, and there's Inspiration coming your way.[/ooc] The party finds Sherrif Reyne and Red Ascot (who proves to be a dwarf, by the way) poring over a hastily-sketched map of the town, with various small found objects being used to mark the observed positions of the invaders; as soldiers rotate in from guard posts atop the tower, they give brief dispatches and the map is updated accordingly. Ascot continues fiddling with the map, comparing it to a large metal plaque he's holding, but Reyne looks up as the three of you enter. [COLOR=rgb(44, 130, 201)]"Ah, gentlemen, I'm told that you were helping to coordinate the evacuation out there; I'm thankful for your assistance. This keep has never actually been used before, and my proposal to conduct annual drills has been repeatedly denied by the city council. Somehow I suspect they will vote differently at the next meeting, assuming they remain among the survivors; this isn't some big city where the aristocrats get special treatment, so they continue to be answerable to the same civic responsibilities as any other citizen, including the same risks in this time of crisis. "But I digress. Assuming you fellows are amenable to helping out more than you've already done, there are two immediate concerns I'd like you to see to, since I can't spare any of the town's defenders from the immediate protection of the keep. We believe that the survivors who couldn't reach the castle before it was sealed have regrouped at the Almanac House, the local temple to Shawnteeah; it's likely that the structure has already been besieged, and it was never designed to keep people out. Also, I'm interested in knowing the identity of our attackers, and what exactly motivates this invasion, beyond the fact that we're simply located on a significant trade route. There are other towns of comparable size not too far from here; I'd like to know why they chose to strike here, and for that we need to capture one of their commanders. If you're willing to take on either of these assignments, there are two ways of getting you outside; the keep has a sally port, although it's in poor repair and currently can't be gotten open, so it will have to be looked at by one or two workmen, and then I'll need to assign guards to protect it. Alternately, there's an emergency exit tunnel which leads from here to the streambed, which is unlikely to be detected as anything other than a sewer grate by the intruders, assuming they're even checking that area. So it's more safe from the attackers, but it's suffered over a decade of benign neglect due to our previous lack of actual emergencies; I'd imagine it's choked with vermin and other such impediments by now, so it will be difficult, unpleasant, and possibly slightly dangerous to traverse."[/COLOR] [/QUOTE]
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