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Before the Rise of Tiamat
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<blockquote data-quote="Envisioner" data-source="post: 7952196" data-attributes="member: 6749263"><p>Pancaking a second of their membership is enough to break the kobolds' morale; no longer outnumbering the dwarves two to one, they Disengage and dash back out the broken-down door of the sally port, which now stands as an open 20-by-10 room looking out upon the town, which is enshrouded by dusk but lit faintly by the glow of several fires. An occasional distant scream suggests that a few civilians haven't made it, but for the most part, the few raiders you can see moving around in the gloom seem to have given up trying to hunt down the citizenry, and are bustling about some nefarious errand largely under their own recognizance. The group can tell that if they slip out into the night, the odds are fair that they can move about with relatively little interference, perhaps bluffing their way past the patrols and goon squads that are currently making Greenest their playground. </p><p></p><p>There is currently no sign of the dragon, and neither the temple of Chauntea nor any other significant destinations in the town are clearly visible from this angle. The once-reinforced door through the keep's wall has been quite thoroughly broken through, and Mornok estimates it would take five castings of the Mending cantrip to render it defensible once again. If it is left open, the odds are high that the invaders would notice it and begin concentrating their forces upon invading the castle, while if the door is replaced, whoever is commanding this attack would likely conclude that the party you just finished off simply failed or abandoned their mission, and might send one more band of thugs but probably not a full-fledged assault.</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7952196, member: 6749263"] Pancaking a second of their membership is enough to break the kobolds' morale; no longer outnumbering the dwarves two to one, they Disengage and dash back out the broken-down door of the sally port, which now stands as an open 20-by-10 room looking out upon the town, which is enshrouded by dusk but lit faintly by the glow of several fires. An occasional distant scream suggests that a few civilians haven't made it, but for the most part, the few raiders you can see moving around in the gloom seem to have given up trying to hunt down the citizenry, and are bustling about some nefarious errand largely under their own recognizance. The group can tell that if they slip out into the night, the odds are fair that they can move about with relatively little interference, perhaps bluffing their way past the patrols and goon squads that are currently making Greenest their playground. There is currently no sign of the dragon, and neither the temple of Chauntea nor any other significant destinations in the town are clearly visible from this angle. The once-reinforced door through the keep's wall has been quite thoroughly broken through, and Mornok estimates it would take five castings of the Mending cantrip to render it defensible once again. If it is left open, the odds are high that the invaders would notice it and begin concentrating their forces upon invading the castle, while if the door is replaced, whoever is commanding this attack would likely conclude that the party you just finished off simply failed or abandoned their mission, and might send one more band of thugs but probably not a full-fledged assault. [/QUOTE]
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