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Begging to be errata'd: Archer Ranger At-Wills
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<blockquote data-quote="Mad Hamish" data-source="post: 4460373" data-attributes="member: 25321"><p>As others have pointed out your maths needs to take better account of chance to hit in all cases. </p><p>True strike does more damage than a basic attack in all circumstances unless you get a very high dex or additional damage on basic attacks from items.</p><p></p><p>ignoring hunters quarry </p><p>With a 50% chance to hit and +2 from sources other than dex </p><p>twin strike does 7.5 damage/round</p><p>a basic attack passes that with +8 from dex or other sources that only affect basic attacks (e.g. the bracers that give +2)</p><p>That seems to hold for any chance to hit.</p><p></p><p>Of course if you get another +1 from magic that changes things again and you need +9 from dex etc for a basic attack to average more damage.</p><p></p><p>Including hunters quarry (at d6) with a 50% chance to hit, +5 from dex and +2 from other sources</p><p>twin strike does an average of 10.125 hp/round, a basic attack does 8.</p><p>Twin strike maintains the lead until you get +9 from dex.</p><p>if you take the feat to give +d8 from HQ then you need +10 from dex to get the lead back.</p><p></p><p>Even when the basic attack does more damage (and I suspect that changes in the higher tiers with more damage from HQ makes a difference there) twin strike looks worth it as a chance to take out 2 minions a round.</p><p></p><p>Note that I'd recommend picking the at will that lets you shift a space and then shoot instead of careful attack but twin strike is a given.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 4460373, member: 25321"] As others have pointed out your maths needs to take better account of chance to hit in all cases. True strike does more damage than a basic attack in all circumstances unless you get a very high dex or additional damage on basic attacks from items. ignoring hunters quarry With a 50% chance to hit and +2 from sources other than dex twin strike does 7.5 damage/round a basic attack passes that with +8 from dex or other sources that only affect basic attacks (e.g. the bracers that give +2) That seems to hold for any chance to hit. Of course if you get another +1 from magic that changes things again and you need +9 from dex etc for a basic attack to average more damage. Including hunters quarry (at d6) with a 50% chance to hit, +5 from dex and +2 from other sources twin strike does an average of 10.125 hp/round, a basic attack does 8. Twin strike maintains the lead until you get +9 from dex. if you take the feat to give +d8 from HQ then you need +10 from dex to get the lead back. Even when the basic attack does more damage (and I suspect that changes in the higher tiers with more damage from HQ makes a difference there) twin strike looks worth it as a chance to take out 2 minions a round. Note that I'd recommend picking the at will that lets you shift a space and then shoot instead of careful attack but twin strike is a given. [/QUOTE]
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Begging to be errata'd: Archer Ranger At-Wills
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