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<blockquote data-quote="wighair" data-source="post: 437767" data-attributes="member: 1345"><p>I began my game in the following way:</p><p></p><p>It was set in Daggerdale (an area with lots of adventuring types) and the characters were all former members of an orphanage there. The had all arranged to meet up for the Shieldmeet festival at the orphanage, one or two years after they had left. When they got there they discovered that the owner had fallen into trouble and been kidnapped. The characters ended up trying to rescue this former father figure.</p><p></p><p>The reason for the kidnapping was related to the background of one of the players and an heirloom passed into the care of the orphanage, eventually meant for the PC. This item could be anything in your campaign and could well lead to further adventure.</p><p></p><p>I think an orphanage is often overlooked for possililities. In a world were there are many adventuring types it is quite probable that there would be alot of children born out of wedlock and also with the adventuring job being what it is, alot of orphans.</p><p></p><p>This allows begining characters to be virtually any race and also means they will know each other. If you have any characters that wouldn't fit with the background they can always be the buddy of one of the guys who do. Also, of course, this gives you the chance to play the "you are the really the long lost heir of..." card later in the game. Or indeed, "I am your father Luke!", or "you have the blood of the dragon emporers" or whatever.</p><p></p><p>Hope this is useful.</p><p></p><p>Mel.</p></blockquote><p></p>
[QUOTE="wighair, post: 437767, member: 1345"] I began my game in the following way: It was set in Daggerdale (an area with lots of adventuring types) and the characters were all former members of an orphanage there. The had all arranged to meet up for the Shieldmeet festival at the orphanage, one or two years after they had left. When they got there they discovered that the owner had fallen into trouble and been kidnapped. The characters ended up trying to rescue this former father figure. The reason for the kidnapping was related to the background of one of the players and an heirloom passed into the care of the orphanage, eventually meant for the PC. This item could be anything in your campaign and could well lead to further adventure. I think an orphanage is often overlooked for possililities. In a world were there are many adventuring types it is quite probable that there would be alot of children born out of wedlock and also with the adventuring job being what it is, alot of orphans. This allows begining characters to be virtually any race and also means they will know each other. If you have any characters that wouldn't fit with the background they can always be the buddy of one of the guys who do. Also, of course, this gives you the chance to play the "you are the really the long lost heir of..." card later in the game. Or indeed, "I am your father Luke!", or "you have the blood of the dragon emporers" or whatever. Hope this is useful. Mel. [/QUOTE]
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