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<blockquote data-quote="haakon1" data-source="post: 7419149" data-attributes="member: 25619"><p>Thanks for this, and the link.</p><p></p><p>I am currently think of running the “Valley of the Snails” adventure, but with some edits. Does this sound reasonable:</p><p></p><p>1) Start and setting remain as written. Village on the edge of forbidding Dim Forest, missing Ranger, go find him. Several wilderness encounters and random monster table also as written.</p><p></p><p>2) Change a lascivious Satyr encounter that was mostly for laughs to something more kid friendly, maybe a Centaur or sprites, or maybe drop that woods encounter.</p><p></p><p>3) However, the original plot is the Ranger was drugged by Goblins with mushrooms and is crazy. You have to catch him, and slaughter the Goblins. And there’s an old tomb with the mushrooms you collect to bring back to an alchemist to make a cure.</p><p></p><p>Change Goblins to Kobolds, so the enemy is less anthropomorphic and has a good reason to be creating the traps that are everywhere in this adventure.</p><p></p><p>Change shroom crazed Ranger, to Ranger is trapped in the old tomb.</p><p></p><p>I haven’t decided if:</p><p></p><p>(A) The Ranger was trapped by his own mistake and is alive because he hasn’t been there too long or there was food there (shrooms?).</p><p></p><p>Or (B) The kobolds trapped him, released an undead, and are dropping in food because they are afraid he might die an become undead too. If it’s this plot, a Wight would make a lot of sense to me, but it’s super deadly for a 1st level party (one hit kills are likely). So maybe a Ghast or just a Ghoul?</p><p></p><p>Opinions on the A or B?</p><p></p><p>Either way, I figure the Ranger was keeping the Kobolds in check, so in addition to the missing Ranger, small livestock like ducks and sheep are going missing during the night. Which is fun because an early encounter is a Fox in a live trap (the Ranger’s animal companion), which might seem to blame for poultry-napping.</p></blockquote><p></p>
[QUOTE="haakon1, post: 7419149, member: 25619"] Thanks for this, and the link. I am currently think of running the “Valley of the Snails” adventure, but with some edits. Does this sound reasonable: 1) Start and setting remain as written. Village on the edge of forbidding Dim Forest, missing Ranger, go find him. Several wilderness encounters and random monster table also as written. 2) Change a lascivious Satyr encounter that was mostly for laughs to something more kid friendly, maybe a Centaur or sprites, or maybe drop that woods encounter. 3) However, the original plot is the Ranger was drugged by Goblins with mushrooms and is crazy. You have to catch him, and slaughter the Goblins. And there’s an old tomb with the mushrooms you collect to bring back to an alchemist to make a cure. Change Goblins to Kobolds, so the enemy is less anthropomorphic and has a good reason to be creating the traps that are everywhere in this adventure. Change shroom crazed Ranger, to Ranger is trapped in the old tomb. I haven’t decided if: (A) The Ranger was trapped by his own mistake and is alive because he hasn’t been there too long or there was food there (shrooms?). Or (B) The kobolds trapped him, released an undead, and are dropping in food because they are afraid he might die an become undead too. If it’s this plot, a Wight would make a lot of sense to me, but it’s super deadly for a 1st level party (one hit kills are likely). So maybe a Ghast or just a Ghoul? Opinions on the A or B? Either way, I figure the Ranger was keeping the Kobolds in check, so in addition to the missing Ranger, small livestock like ducks and sheep are going missing during the night. Which is fun because an early encounter is a Fox in a live trap (the Ranger’s animal companion), which might seem to blame for poultry-napping. [/QUOTE]
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