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<blockquote data-quote="nijineko" data-source="post: 6096211" data-attributes="member: 52240"><p>what are you focusing on? heading towards a wand master? crafter? or something else? </p><p></p><p>if wand master, then you will want dual wand wielder and enhance item and wand surge or some similar load out. </p><p></p><p>if crafter then you want legendary and extraordinary crafter, a dedicated wright homunculus, and a workshop handy, portable and/or in an extradimensional space would be good. </p><p></p><p>infusions only affect objects and constructs. you can effectively use them to create temporary magic items, or to grant new effects to existing magic items. think of it as modifying items and magic items on the fly. it's rather nice to be able to grant any weapon the bane property regardless of if it is enchanted or not. </p><p></p><p>the crafting rules are somewhat complex, and actually are only guidelines for estimating prices. but worth it if you can manage. keep in mind that you can actually craft two (or more) items simultaneously if you use (one or more of) the homunculus. use the xp transfer rules from the phb2 web enhancement to ease the drain on you. and don't forget your recover xp and convert to craft points ability from unused / unwanted magic items. </p><p></p><p>my artificer just hit 9th level, and took the landlord feat so that he could make the party a mobile stronghold. =D </p><p></p><p>and a level or two before that, he made himself a dual repeating deathwand crossbow, and he plans to put an enhancement on both that will increase the ammo capacity to 200 bolts total (100 for each of the crossbows in the dual weapon). that's effectively two light crossbows and four wands or djores being wielded all at once. and he can use any of them and switch between them during an attack action. he has silvered bolts in one, and regular bolts in the other, and four djores: empathic transfer, repair damage, energy bolt, and crystalstorm. </p><p></p><p>another advantage of a crafting focused artificer is the ability to make constructs to fight for you and protect you (and the party!)</p></blockquote><p></p>
[QUOTE="nijineko, post: 6096211, member: 52240"] what are you focusing on? heading towards a wand master? crafter? or something else? if wand master, then you will want dual wand wielder and enhance item and wand surge or some similar load out. if crafter then you want legendary and extraordinary crafter, a dedicated wright homunculus, and a workshop handy, portable and/or in an extradimensional space would be good. infusions only affect objects and constructs. you can effectively use them to create temporary magic items, or to grant new effects to existing magic items. think of it as modifying items and magic items on the fly. it's rather nice to be able to grant any weapon the bane property regardless of if it is enchanted or not. the crafting rules are somewhat complex, and actually are only guidelines for estimating prices. but worth it if you can manage. keep in mind that you can actually craft two (or more) items simultaneously if you use (one or more of) the homunculus. use the xp transfer rules from the phb2 web enhancement to ease the drain on you. and don't forget your recover xp and convert to craft points ability from unused / unwanted magic items. my artificer just hit 9th level, and took the landlord feat so that he could make the party a mobile stronghold. =D and a level or two before that, he made himself a dual repeating deathwand crossbow, and he plans to put an enhancement on both that will increase the ammo capacity to 200 bolts total (100 for each of the crossbows in the dual weapon). that's effectively two light crossbows and four wands or djores being wielded all at once. and he can use any of them and switch between them during an attack action. he has silvered bolts in one, and regular bolts in the other, and four djores: empathic transfer, repair damage, energy bolt, and crystalstorm. another advantage of a crafting focused artificer is the ability to make constructs to fight for you and protect you (and the party!) [/QUOTE]
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