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General Tabletop Discussion
*Pathfinder & Starfinder
[Beginner Box] DM/1-player session: adventure advice
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<blockquote data-quote="Wraith Form" data-source="post: 5833793" data-attributes="member: 10789"><p>I'd like advice in finding, or writing from scratch, an adventure for a solo 1st level wizard. To be clear, I don't feel I need advice how to run a solo adventure, as I've run a number of them over the years--that's not the point of this thread.</p><p></p><p>My cousin would like to play an Elf Wizard. This will be his FIRST TIME with D&D (or any RPG), so I want to choose an adventure that 1) <strong>makes him say "Wow!,"*</strong> 2) is not overwhelming as far as setting and background info--ideally I'd like to verbally describe the setting in about 30 seconds to a minute, and 3) is suited specifically for a wizard.</p><p></p><p>He's late 20's, so I'd like to run an adventure that's not too childish or silly....dealing with "mature themes and situations" is fine. This does NOT necessarily need to be Pathfinder/3.5-rules based (or even D&D for that matter); I can convert rules from other RPGs.</p><p></p><p>Also, I figured I'd run a GM NPC bodyguard/fighter to accompany him, in case he gets into trouble, as wizards are not known for their rugged durability. I'm thinking a human fighter's stats, but 'reskinned' as a golem or automaton. This gives my cousin the option to point and say "Attack!" or "Defend!" and it'll carry out his orders, and yet the automaton won't be able to provide tactical or adventure-related advice (it can't speak).</p><p></p><p>I know my parameters are kind of narrow, but if anyone can think of a decent low-level adventure that fits my needs, I can "Beginner Box-ize" it.</p><p></p><p>Alternately, if anyone wants to throw out a few wizard-specific "seeds" that I can use to create my own adventure...I'd be appreciative.</p><p></p><p></p><p></p><p>Thank you!</p><p></p><p>* This is actually kinda important to me.</p></blockquote><p></p>
[QUOTE="Wraith Form, post: 5833793, member: 10789"] I'd like advice in finding, or writing from scratch, an adventure for a solo 1st level wizard. To be clear, I don't feel I need advice how to run a solo adventure, as I've run a number of them over the years--that's not the point of this thread. My cousin would like to play an Elf Wizard. This will be his FIRST TIME with D&D (or any RPG), so I want to choose an adventure that 1) [b]makes him say "Wow!,"*[/b] 2) is not overwhelming as far as setting and background info--ideally I'd like to verbally describe the setting in about 30 seconds to a minute, and 3) is suited specifically for a wizard. He's late 20's, so I'd like to run an adventure that's not too childish or silly....dealing with "mature themes and situations" is fine. This does NOT necessarily need to be Pathfinder/3.5-rules based (or even D&D for that matter); I can convert rules from other RPGs. Also, I figured I'd run a GM NPC bodyguard/fighter to accompany him, in case he gets into trouble, as wizards are not known for their rugged durability. I'm thinking a human fighter's stats, but 'reskinned' as a golem or automaton. This gives my cousin the option to point and say "Attack!" or "Defend!" and it'll carry out his orders, and yet the automaton won't be able to provide tactical or adventure-related advice (it can't speak). I know my parameters are kind of narrow, but if anyone can think of a decent low-level adventure that fits my needs, I can "Beginner Box-ize" it. Alternately, if anyone wants to throw out a few wizard-specific "seeds" that I can use to create my own adventure...I'd be appreciative. Thank you! * This is actually kinda important to me. [/QUOTE]
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[Beginner Box] DM/1-player session: adventure advice
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