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<blockquote data-quote="babinro" data-source="post: 5215837" data-attributes="member: 67482"><p>Issue 1: Personally, I find there is a difference between monster knowledge checks and general knowledge a player would have from their upbringing. As a DM, you can either inform your players that they know Ogres to be intelligent creatures based on common knowledge. </p><p></p><p>However, the more fun way to do something like that is to illustrate it through their actions and tactics. Eventually, your players should come around to your concept. Likewise, their experiences with some of the drow in your game should ultimately reveal the sort of creatures they are. Until then, you can simply consider your PC's to have a roleplaying bias towards said races.</p><p></p><p>Issue 2: Give them full xp for the Bear combat. Combat is not always about defeating your enemy, it is more about overcoming an obstacle. If they flee from this situation with RP reasoning, that is the same as having won the encounter. They should not be punished for that. You don't want to railroad them as you could be forcing them into the game you want them to experience, rather than the one they want to play.</p><p></p><p>Sounds to me like you have an interesting group of players. While the first issue could prove to be an annoyance, neither of these concerns should really hold a negative impact on the game unless you or the players are getting bored as a result. My advice is to simply keep the game going, as you learn how your players react, you can adjust things as DM.</p></blockquote><p></p>
[QUOTE="babinro, post: 5215837, member: 67482"] Issue 1: Personally, I find there is a difference between monster knowledge checks and general knowledge a player would have from their upbringing. As a DM, you can either inform your players that they know Ogres to be intelligent creatures based on common knowledge. However, the more fun way to do something like that is to illustrate it through their actions and tactics. Eventually, your players should come around to your concept. Likewise, their experiences with some of the drow in your game should ultimately reveal the sort of creatures they are. Until then, you can simply consider your PC's to have a roleplaying bias towards said races. Issue 2: Give them full xp for the Bear combat. Combat is not always about defeating your enemy, it is more about overcoming an obstacle. If they flee from this situation with RP reasoning, that is the same as having won the encounter. They should not be punished for that. You don't want to railroad them as you could be forcing them into the game you want them to experience, rather than the one they want to play. Sounds to me like you have an interesting group of players. While the first issue could prove to be an annoyance, neither of these concerns should really hold a negative impact on the game unless you or the players are getting bored as a result. My advice is to simply keep the game going, as you learn how your players react, you can adjust things as DM. [/QUOTE]
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