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<blockquote data-quote="Solvarn" data-source="post: 5216185" data-attributes="member: 59666"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px">First off, you are describing what sounds an awfully lot like a monster that used to be called an ogre mage and is now an oni. Check out oni in the Monster Manual. Regardless, let them assume what they want. It may take awhile for them to realize their misconception, but monster knowledge check combined with them seeing ogres being smart could change their minds. They're low level, maybe the stories they heard were wrong.</span></span></p><p> </p><p></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px">Lloth is a demon goddess. She is very chaotic and very evil. A large dose of mistrust when dealing with anything Lloth related is a good thing. As a good PC I would never do any favor for a priestess of Lloth if I could somehow avoid it. Research Lloth, and then you will understand what her goals are. A deity tries to push its agenda on the world through its worshippers. </span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px">Allow <strong>one</strong> Insight or Perception check per character per encounter. Roll dice, regardless of whether you are bluffing or not. </span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px">Some DM's use passive Insight vs. passive Bluff, but I think rolling the dice is more fun.</span></span></p><p></p><p></p><p></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px">That was definitely a bonehead move, I don't see any reason why they should be awarded XP based on their actions. Keep in mind that the story won't always go as you expect, and sometimes will rarely go like you expect at all. Just try to roll with it. Keep your NPC's motivations in mind, and react how you think they would. Try to think of your world as a living, breathing place. Sometimes you will surprise yourself with what might happen.</span></span></p><p> </p><p></p><p> </p><p>This is a <strong>fantastic</strong> opportunity for a skill challenge. Stealth skills, athletics, diplomacy for the ranger maybe? Upon successful completion of the skill challenge, give them XP for chasing the bear off/calming it.</p><p> </p><p>My skill challenge knowledge is a little fuzzy, so follow the instructions in the DMG for building a skill challenge. I'm sure someone in this thread could chime in with good suggestions on that though.</p><p> </p><p>In a situation like this I'd let the PC's suggest an applicable skill and tell me with a description of what their character is doing how it would be applicable. Then they make the roll, and fail or succeed based on your DC.</p><p> </p><p>Penalties for failure: The bear is angered and charges, leading to combat.</p></blockquote><p></p>
[QUOTE="Solvarn, post: 5216185, member: 59666"] [FONT=Calibri][SIZE=3]First off, you are describing what sounds an awfully lot like a monster that used to be called an ogre mage and is now an oni. Check out oni in the Monster Manual. Regardless, let them assume what they want. It may take awhile for them to realize their misconception, but monster knowledge check combined with them seeing ogres being smart could change their minds. They're low level, maybe the stories they heard were wrong.[/SIZE][/FONT] [FONT=Calibri][SIZE=3]Lloth is a demon goddess. She is very chaotic and very evil. A large dose of mistrust when dealing with anything Lloth related is a good thing. As a good PC I would never do any favor for a priestess of Lloth if I could somehow avoid it. Research Lloth, and then you will understand what her goals are. A deity tries to push its agenda on the world through its worshippers. [/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3]Allow [B]one[/B] Insight or Perception check per character per encounter. Roll dice, regardless of whether you are bluffing or not. [/SIZE][/FONT] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [FONT=Calibri][SIZE=3]Some DM's use passive Insight vs. passive Bluff, but I think rolling the dice is more fun.[/SIZE][/FONT] [FONT=Calibri][SIZE=3]That was definitely a bonehead move, I don't see any reason why they should be awarded XP based on their actions. Keep in mind that the story won't always go as you expect, and sometimes will rarely go like you expect at all. Just try to roll with it. Keep your NPC's motivations in mind, and react how you think they would. Try to think of your world as a living, breathing place. Sometimes you will surprise yourself with what might happen.[/SIZE][/FONT] This is a [B]fantastic[/B] opportunity for a skill challenge. Stealth skills, athletics, diplomacy for the ranger maybe? Upon successful completion of the skill challenge, give them XP for chasing the bear off/calming it. My skill challenge knowledge is a little fuzzy, so follow the instructions in the DMG for building a skill challenge. I'm sure someone in this thread could chime in with good suggestions on that though. In a situation like this I'd let the PC's suggest an applicable skill and tell me with a description of what their character is doing how it would be applicable. Then they make the roll, and fail or succeed based on your DC. Penalties for failure: The bear is angered and charges, leading to combat. [/QUOTE]
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