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<blockquote data-quote="steeldragons" data-source="post: 5658019" data-attributes="member: 92511"><p>Well, I dunno...more of the same? </p><p></p><p>The two healing were just going back to the original "Healing Potion" and "Extra Healing Potion". I'm not saying all of these are or should be commonly found. They just seemed like the simple/basic stuff to me...with a couple (like "Flying" and "Waterbreathing") doing things before the characters would be capable of doing so themselves via spells make the potions all that much more precious as treasure and some others ("Polymorphing" and "Poison") which are essentially "cursed"/unwanted items (which might spawn alternate adventures).</p><p></p><p>All magic items don't <em>have</em> to be useful to those that find them.<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>But yes, the ability-related stuff makes sense for beginning characters. Things like "Strength" and "Speed" should probably be on this list as well. </p><p></p><p>Hmmm...Ok. I'll revise the list...</p><p></p><p>Blending: camouflage ability</p><p>Darkvision: grants vision (60'?) regardless of illumination level</p><p>Flying</p><p>Healing</p><p>Invisibility</p><p>Neutralize Poison</p><p>Poison</p><p>Polymorphing</p><p>Strength: preternatural strength (however you deem to mechanically show it)</p><p>Speed: preternatural movement/speed (however you deem to mechanically show it)</p><p>Water Breathing</p><p></p><p>How's that, KM?</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5658019, member: 92511"] Well, I dunno...more of the same? The two healing were just going back to the original "Healing Potion" and "Extra Healing Potion". I'm not saying all of these are or should be commonly found. They just seemed like the simple/basic stuff to me...with a couple (like "Flying" and "Waterbreathing") doing things before the characters would be capable of doing so themselves via spells make the potions all that much more precious as treasure and some others ("Polymorphing" and "Poison") which are essentially "cursed"/unwanted items (which might spawn alternate adventures). All magic items don't [I]have[/I] to be useful to those that find them.:devil: But yes, the ability-related stuff makes sense for beginning characters. Things like "Strength" and "Speed" should probably be on this list as well. Hmmm...Ok. I'll revise the list... Blending: camouflage ability Darkvision: grants vision (60'?) regardless of illumination level Flying Healing Invisibility Neutralize Poison Poison Polymorphing Strength: preternatural strength (however you deem to mechanically show it) Speed: preternatural movement/speed (however you deem to mechanically show it) Water Breathing How's that, KM? --SD [/QUOTE]
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