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<blockquote data-quote="steeldragons" data-source="post: 5657232" data-attributes="member: 92511"><p>This is something of a fork from the 5e Toolkit thread. Inspired by comments by both @<u><a href="http://www.enworld.org/forum/member.php?u=29398" target="_blank">Lanefan</a></u> and @<u><a href="http://www.enworld.org/forum/member.php?u=5" target="_blank">Mark</a></u>CMG and wandering musing, as I am want to do, by yours truly.</p><p></p><p>Let's make a Manual of Monsters Starter Kit. Assume you have never played the game before. What monsters are essential to get a rounded feel/flavor for a fantasy gaming world?</p><p></p><p>In a very basic starting set for a fantasy RPG game a la D&D, what "monsters" (this includes mundane animals) would you think worthy to make the cut for providing a solid and varied introduction to the creatures of the game/genre.</p><p></p><p>Also, who would you give access of their stats to, the players via entries in the Players manual or the DM via a monster's section in the DM's manual?</p><p> </p><p>I recall, in the Basic and Expert sets, the monster section was about half of the DM's book. Mark made the suggestion that players might have access to animals/mundane creatures which makes sense to me, as these would be creatures the PCs would/could have had regular contact with, domesticated animals, common predators (like wolves), etc. Makes sense the PCs would know about these kinds of creatures and the "magical"/otherworldly type things be the purview of the DM...</p><p></p><p>I also recall, from the Basic (Red) book in particular, that a great deal of "Monster" entires were normal animals (and/or their "giant" types. That's what we called 'em in yon days of yore, before anyone ever heard of a "Dire" anything...I think "Dire Wolves" came about first, but I can't remember where they appeared....well, ANYwho...)</p><p> </p><p>So, let's say, 20 "normal" animals (varieties may be included as a single entry. i.e. "Cat" could include domestic, puma, tiger, etc... and giant/dire versions of each. So it would only count as 1.) </p><p></p><p>...and, let's start with 20 "monsters"/magical/not-real-world creatures. Again, variants of types (different dragons, for example) could all be included as a single entry.</p><p></p><p>*Threadmaker's note: If you want to think in terms of a "5e set", fine, but edition is not really the point here. So let's not make it one. Please and thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Look forward to all thoughts. Have fun and happy menagerie-ing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5657232, member: 92511"] This is something of a fork from the 5e Toolkit thread. Inspired by comments by both @[U][URL="http://www.enworld.org/forum/member.php?u=29398"]Lanefan[/URL][/U] and @[U][URL="http://www.enworld.org/forum/member.php?u=5"]Mark[/URL][/U]CMG and wandering musing, as I am want to do, by yours truly. Let's make a Manual of Monsters Starter Kit. Assume you have never played the game before. What monsters are essential to get a rounded feel/flavor for a fantasy gaming world? In a very basic starting set for a fantasy RPG game a la D&D, what "monsters" (this includes mundane animals) would you think worthy to make the cut for providing a solid and varied introduction to the creatures of the game/genre. Also, who would you give access of their stats to, the players via entries in the Players manual or the DM via a monster's section in the DM's manual? I recall, in the Basic and Expert sets, the monster section was about half of the DM's book. Mark made the suggestion that players might have access to animals/mundane creatures which makes sense to me, as these would be creatures the PCs would/could have had regular contact with, domesticated animals, common predators (like wolves), etc. Makes sense the PCs would know about these kinds of creatures and the "magical"/otherworldly type things be the purview of the DM... I also recall, from the Basic (Red) book in particular, that a great deal of "Monster" entires were normal animals (and/or their "giant" types. That's what we called 'em in yon days of yore, before anyone ever heard of a "Dire" anything...I think "Dire Wolves" came about first, but I can't remember where they appeared....well, ANYwho...) So, let's say, 20 "normal" animals (varieties may be included as a single entry. i.e. "Cat" could include domestic, puma, tiger, etc... and giant/dire versions of each. So it would only count as 1.) ...and, let's start with 20 "monsters"/magical/not-real-world creatures. Again, variants of types (different dragons, for example) could all be included as a single entry. *Threadmaker's note: If you want to think in terms of a "5e set", fine, but edition is not really the point here. So let's not make it one. Please and thank you. ;) Look forward to all thoughts. Have fun and happy menagerie-ing. :D --Steel Dragons [/QUOTE]
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