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<blockquote data-quote="steeldragons" data-source="post: 5657390" data-attributes="member: 92511"><p>Wise you are in the ways of posting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Shoulda waited longer myself.</p><p></p><p></p><p></p><p>Apes, boars and BATS! I can not believe I forgot BATS of all things. ugh. </p><p></p><p>But the apes and boars as well...right at the front of practically every monster list I've ever seen.</p><p></p><p><defeated sigh> Ok, before taking another look to see if at least BATS are workable into my list...or re-negging and admitting we need more than 20 mundane creatures...lemme see what I can come up with for the "Monsters."</p><p></p><p>I'm going to presume to agree with most of the posters thus far that ALL creatures for a monster starter section should be the purview of the DM only...</p><p></p><p>While MarkCMG's suggestion makes sense to me, that a PC would have knowledge of "normal" creatures in their day-to-day lives, I suppose that is up to the DM to decide and share with the players as necessary. For example, no reason a game taking place in a desert/arabian-flavored setting should have access to things like sharks or beavers. But camels, elephants...things like scorpions, makes sense.</p><p></p><p>So, yeah, DM gets all of the info and DM's call as to what PC's would know as common knowledge.</p><p></p><p>Now...heh, heh, heh..."Monsters"</p><p></p><p><span style="font-size: 9px">(How'my gonna do this in 20? I think I painted myself in the proverbial corner of the dungeon with that.)</span></p><p></p><p><strong>1. Basilisk</strong></p><p><strong>2. Carrion Crawler</strong></p><p><strong>3. Centaur</strong></p><p><strong>4. Dragon:</strong> Start with a list of 8 (so as not to overwhelm). 1 good and 1 evil for each of the 4 elements, maybe? Soooo, something like: Gold/Red (fire), Silver/Blue (air), Bronze/Black (water), Copper/Green (earth)</p><p><strong>5. Dwarf:</strong> Hill, Mountain, Deep</p><p><strong>6. Elemental:</strong> air, earth, fire, water (normal and giant versions and 1 "humanoid" creature for each: sylph, gnome, salamander, undine)</p><p><strong>7. Elf:</strong> Dark, Grey, High, Wood</p><p><strong>8. Faerie: </strong>Brownie, Pixie, Sprite</p><p><strong>9. Giant:</strong> fire, frost, hill, stone, storm, wood(treants <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p><strong>10. Goblinoid:</strong> Goblin, Hobgoblin, Bugbear</p><p><strong>11. Griffon</strong></p><p><strong>12. Harpy</strong></p><p><strong>13. Human: </strong>Bandit, Barbarian/Berserker, Nomad/Tribesman</p><p><strong>14. Kobold</strong></p><p><strong>15. Ogre:</strong> normal, two-headed (ettin?)</p><p><strong>16. Ooze:</strong> Gelatinous Cube, Green, Grey, Yellow</p><p><strong>17. Orc</strong></p><p><strong>18. Pegasus</strong></p><p><strong>19. Troll</strong></p><p><strong>20. Undead:</strong> Ghoul, Ghost, Skeleton, Spectre, Vampire, Wraith, Zombie</p><p></p><p>Ok, that was not so hard as the animals, oddly enough. Though there are several that I'd rather see separated out, like "Ghost" and "Vampire" since they are so different from the "mindless" undead and "Grey" and "Dark" elves might better be saved for the next "set"/installment...assuming there is one. But hey, they're there.</p><p></p><p>And many of the humanoid races would, as Jester mentions, have varying stats for groups and individual specialists, "captains" or "Chiefs" etc.</p><p></p><p>I <em>am</em> missing a few classics and favorites, like Stirges (always a good low-level threat) and Chimera and Medusa. But my brain is a bit on overload (as Stormonu mentioned) rifling through the various incarnations of MMs...and, then, of course, there is the fact I have work to do! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Great suggestions/lists thus far.</p><p></p><p>Check back in a bit.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5657390, member: 92511"] Wise you are in the ways of posting. ;) Shoulda waited longer myself. Apes, boars and BATS! I can not believe I forgot BATS of all things. ugh. But the apes and boars as well...right at the front of practically every monster list I've ever seen. <defeated sigh> Ok, before taking another look to see if at least BATS are workable into my list...or re-negging and admitting we need more than 20 mundane creatures...lemme see what I can come up with for the "Monsters." I'm going to presume to agree with most of the posters thus far that ALL creatures for a monster starter section should be the purview of the DM only... While MarkCMG's suggestion makes sense to me, that a PC would have knowledge of "normal" creatures in their day-to-day lives, I suppose that is up to the DM to decide and share with the players as necessary. For example, no reason a game taking place in a desert/arabian-flavored setting should have access to things like sharks or beavers. But camels, elephants...things like scorpions, makes sense. So, yeah, DM gets all of the info and DM's call as to what PC's would know as common knowledge. Now...heh, heh, heh..."Monsters" [SIZE=1](How'my gonna do this in 20? I think I painted myself in the proverbial corner of the dungeon with that.)[/SIZE] [B]1. Basilisk 2. Carrion Crawler 3. Centaur[/B] [B]4. Dragon:[/B] Start with a list of 8 (so as not to overwhelm). 1 good and 1 evil for each of the 4 elements, maybe? Soooo, something like: Gold/Red (fire), Silver/Blue (air), Bronze/Black (water), Copper/Green (earth) [B]5. Dwarf:[/B] Hill, Mountain, Deep [B]6. Elemental:[/B] air, earth, fire, water (normal and giant versions and 1 "humanoid" creature for each: sylph, gnome, salamander, undine) [B]7. Elf:[/B] Dark, Grey, High, Wood [B]8. Faerie: [/B]Brownie, Pixie, Sprite [B]9. Giant:[/B] fire, frost, hill, stone, storm, wood(treants ;) [B]10. Goblinoid:[/B] Goblin, Hobgoblin, Bugbear [B]11. Griffon 12. Harpy 13. Human: [/B]Bandit, Barbarian/Berserker, Nomad/Tribesman [B]14. Kobold[/B] [B]15. Ogre:[/B] normal, two-headed (ettin?) [B]16. Ooze:[/B] Gelatinous Cube, Green, Grey, Yellow [B]17. Orc 18. Pegasus 19. Troll[/B] [B]20. Undead:[/B] Ghoul, Ghost, Skeleton, Spectre, Vampire, Wraith, Zombie Ok, that was not so hard as the animals, oddly enough. Though there are several that I'd rather see separated out, like "Ghost" and "Vampire" since they are so different from the "mindless" undead and "Grey" and "Dark" elves might better be saved for the next "set"/installment...assuming there is one. But hey, they're there. And many of the humanoid races would, as Jester mentions, have varying stats for groups and individual specialists, "captains" or "Chiefs" etc. I [I]am[/I] missing a few classics and favorites, like Stirges (always a good low-level threat) and Chimera and Medusa. But my brain is a bit on overload (as Stormonu mentioned) rifling through the various incarnations of MMs...and, then, of course, there is the fact I have work to do! :) Great suggestions/lists thus far. Check back in a bit. --Steel Dragons [/QUOTE]
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