Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Beginners' Monster List
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5658487" data-attributes="member: 92511"><p>Well, by this method, we very likely end up with more than 50 entries...unless we adjust the premise to be "50 categories" which I'm sure would be possible but overwhelming.</p><p></p><p>Are you making these suggestions with the thought to get more creatures crammed in or simply as an organizational preference?</p><p></p><p>Remember, the original point of this was to generate a diverse but workable chunk for a new DM to a game, not overwhelming waves of creatures within categories.</p><p></p><p>And what of the things that do not fit into any category? I would say you'd need at least 3 similar creatures to constitute a "category." Unless you make up things like "Winged Beasts" or "Mystical Mounts" or that sort of thing. But that's just me.</p><p></p><p>I'm not saying I am unwilling to sort the creatures out this way, simply that the idea of throwing every possible everything in the first beginning book of a starter set without consideration for the party level could be...too much.</p><p></p><p>To <em>that</em> point, KM, I really don't think things like Aberrations, or even Demons/Angels ("outsiders" in general beyond the basic elementals)...are something one needs to get into at the very beginning.</p><p></p><p>There's a whole world for the DM and Players to become acquainted with before they start plane-jumping (or are high enough level to start conjuring/summoning these guys)...and at, say 1st through 3rd...hell, even 5th or 6th level, how many Demons or Mindflayers do you think you'd survive?</p><p></p><p>Nah. IMHO, those kinda creatures are definitely for later (higher leveled) sets or separate monster "expansion" material.</p><p></p><p>As for including the PC races as "monsters"...I've heard it bothers people before, Lanefan, but I have never really understood why.</p><p></p><p>Yes, there is some overlap with the general race description. But I always thought of it just as human PCs are considered unique individuals "above and beyond" their communities so are dwarf, elf, gnome and halfling "adventurers."</p><p></p><p>The Monster section entries would be more for societal organization and beliefs. Maybe some cool tidbits for DMs to throw in when a party comes across an elf stronghold or a gnomish town. If we stat out a typical Human Bandit, why<em> wouldn't</em> we stat a typical roving Dwarf? </p><p></p><p>I also recall, in many modules, encountering groups of PC races as encounters (a dwarf warband on the march here, an elvin hunting party there). So, they kind of<em> need</em> to be statted out, don't they? Just like a group of goblins to be encountered in a raiding party or orcs or human bandits for that matter. </p><p></p><p>To use in play, since the potential for conflict/combat is probably very real, shouldn't there be a "generic dwarf guy" on the books? A "dime a dozen" elf to throw in? As a DM, I certainly wouldn't want to have to generate every individual halfling in a scouting party as a PC.</p><p></p><p>That's just my take on that...</p><p></p><p>But back to mulling over the categorization things...I would not want to add in more monsters, since the stated purpose is a manageable chunk of beasties for a DM to work with in a "starter kit." And with that in mind...we have to think/look ahead at the same time so that we're not "giving the whole thing away" at the get go...gotta save some tougher/expanding things for the next "expert" set. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Thoughts?</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5658487, member: 92511"] Well, by this method, we very likely end up with more than 50 entries...unless we adjust the premise to be "50 categories" which I'm sure would be possible but overwhelming. Are you making these suggestions with the thought to get more creatures crammed in or simply as an organizational preference? Remember, the original point of this was to generate a diverse but workable chunk for a new DM to a game, not overwhelming waves of creatures within categories. And what of the things that do not fit into any category? I would say you'd need at least 3 similar creatures to constitute a "category." Unless you make up things like "Winged Beasts" or "Mystical Mounts" or that sort of thing. But that's just me. I'm not saying I am unwilling to sort the creatures out this way, simply that the idea of throwing every possible everything in the first beginning book of a starter set without consideration for the party level could be...too much. To [I]that[/I] point, KM, I really don't think things like Aberrations, or even Demons/Angels ("outsiders" in general beyond the basic elementals)...are something one needs to get into at the very beginning. There's a whole world for the DM and Players to become acquainted with before they start plane-jumping (or are high enough level to start conjuring/summoning these guys)...and at, say 1st through 3rd...hell, even 5th or 6th level, how many Demons or Mindflayers do you think you'd survive? Nah. IMHO, those kinda creatures are definitely for later (higher leveled) sets or separate monster "expansion" material. As for including the PC races as "monsters"...I've heard it bothers people before, Lanefan, but I have never really understood why. Yes, there is some overlap with the general race description. But I always thought of it just as human PCs are considered unique individuals "above and beyond" their communities so are dwarf, elf, gnome and halfling "adventurers." The Monster section entries would be more for societal organization and beliefs. Maybe some cool tidbits for DMs to throw in when a party comes across an elf stronghold or a gnomish town. If we stat out a typical Human Bandit, why[I] wouldn't[/I] we stat a typical roving Dwarf? I also recall, in many modules, encountering groups of PC races as encounters (a dwarf warband on the march here, an elvin hunting party there). So, they kind of[I] need[/I] to be statted out, don't they? Just like a group of goblins to be encountered in a raiding party or orcs or human bandits for that matter. To use in play, since the potential for conflict/combat is probably very real, shouldn't there be a "generic dwarf guy" on the books? A "dime a dozen" elf to throw in? As a DM, I certainly wouldn't want to have to generate every individual halfling in a scouting party as a PC. That's just my take on that... But back to mulling over the categorization things...I would not want to add in more monsters, since the stated purpose is a manageable chunk of beasties for a DM to work with in a "starter kit." And with that in mind...we have to think/look ahead at the same time so that we're not "giving the whole thing away" at the get go...gotta save some tougher/expanding things for the next "expert" set. ;) Thoughts? --Steel Dragons [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beginners' Monster List
Top