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<blockquote data-quote="Wik" data-source="post: 5659542" data-attributes="member: 40177"><p>I'm going to approach this from a different angle - I'm going to presume I'm making a monster list for beginner GMs who are not at all familiar with D&D or even roleplaying. Ie, this is a list for BEGINNERS. </p><p></p><p>So goodbye D&Disms.</p><p></p><p>My animal list is going to be limited to statblocks of things that PCs are going to fight. So, let's say Tiger, Bear, War Dog, Wolf, Lion, Elephant, Horse, Alligator, Eagle, Giant Rat, Giant Insect, Viper, Shark, Wolverine, Dinosaur (various), Rhino, Komodo Dragon, Giant Snapping Turtle, Cougar/Jaguar, and Owl.</p><p></p><p>As for monsters, I want them to mostly be Beginner-esque, meaning relatively low-level. And I don't want too much overlapping, so I don't need a bajillion varieties of orc/goblin/whatever. But I also want it to handle as many plots as possible. So, with only 20 slots, let's say Orc, Skeleton, Zombie, Dragon (small ones, and a bigger one that is still killable by lower-level PCs), Elemental, Goblin, Vampire, Ooze, Werewolf, Invisible Stalker-ish type monster, Demon (one or two types, maybe with a random features table), Treant, Ghost, Centaur, Fairy, Golem (iron, but aimed towards lower levels, maybe with a "weak spot"), Giant, ghoul, medusa, and doppleganger.</p><p></p><p>I think that list would handle a lot of low-level adventuring. Especially if the connected game had a system that easily let the GM modify those monsters as he saw fit (3e did this rather well, and 4e has had some pretty good success with this, too).</p></blockquote><p></p>
[QUOTE="Wik, post: 5659542, member: 40177"] I'm going to approach this from a different angle - I'm going to presume I'm making a monster list for beginner GMs who are not at all familiar with D&D or even roleplaying. Ie, this is a list for BEGINNERS. So goodbye D&Disms. My animal list is going to be limited to statblocks of things that PCs are going to fight. So, let's say Tiger, Bear, War Dog, Wolf, Lion, Elephant, Horse, Alligator, Eagle, Giant Rat, Giant Insect, Viper, Shark, Wolverine, Dinosaur (various), Rhino, Komodo Dragon, Giant Snapping Turtle, Cougar/Jaguar, and Owl. As for monsters, I want them to mostly be Beginner-esque, meaning relatively low-level. And I don't want too much overlapping, so I don't need a bajillion varieties of orc/goblin/whatever. But I also want it to handle as many plots as possible. So, with only 20 slots, let's say Orc, Skeleton, Zombie, Dragon (small ones, and a bigger one that is still killable by lower-level PCs), Elemental, Goblin, Vampire, Ooze, Werewolf, Invisible Stalker-ish type monster, Demon (one or two types, maybe with a random features table), Treant, Ghost, Centaur, Fairy, Golem (iron, but aimed towards lower levels, maybe with a "weak spot"), Giant, ghoul, medusa, and doppleganger. I think that list would handle a lot of low-level adventuring. Especially if the connected game had a system that easily let the GM modify those monsters as he saw fit (3e did this rather well, and 4e has had some pretty good success with this, too). [/QUOTE]
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