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General Tabletop Discussion
*Dungeons & Dragons
beginning a new campaign, need help with balence and suggestions!
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<blockquote data-quote="delericho" data-source="post: 6080693" data-attributes="member: 22424"><p>How do you view the PCs?</p><p></p><p>If you see them as being a cut above the norm, but only just, start the campaign at 1st level.</p><p></p><p>If you see the characters as being recognisably human, but being inhumanly lucky or skilled, start the campaign at 6th level. (IMO, this is the level to use if going for that "Pirates of the Caribbean" feel.)</p><p></p><p>If you see the characters as veritable demigods, the greatest and most powerful mortal humans in existance, start the campaign at 13th level. But only do this if you're sure that's what you want, and are willing to do a lot of work - 3.5e really starts to break down after about 10th level, and definitely reaches a point where it's more effort than it's worth.</p><p></p><p></p><p></p><p>I'm very much of the opinion that "less is more". So, I would recommend sticking with Core Rules only unless there is something specific you want to include. (Although, given your example below I would also allow the Expanded Psionics Handbook.)</p><p></p><p></p><p></p><p>I'm not very familiar with either the Fatespinner or Thrallherd classes. However, I would tend to caution against using such a high-level antagonist. Because eventually you'll want your PCs to face off against her, which means they'll need to be similarly high level. And of course, that takes time, and runs the risk that the campaign will collapse before then.</p><p></p><p>Basically, I'd rather not keep my cool end-boss NPC waiting in the wings for all that time. I'd rather err in favour of bringing her on-stage early.</p></blockquote><p></p>
[QUOTE="delericho, post: 6080693, member: 22424"] How do you view the PCs? If you see them as being a cut above the norm, but only just, start the campaign at 1st level. If you see the characters as being recognisably human, but being inhumanly lucky or skilled, start the campaign at 6th level. (IMO, this is the level to use if going for that "Pirates of the Caribbean" feel.) If you see the characters as veritable demigods, the greatest and most powerful mortal humans in existance, start the campaign at 13th level. But only do this if you're sure that's what you want, and are willing to do a lot of work - 3.5e really starts to break down after about 10th level, and definitely reaches a point where it's more effort than it's worth. I'm very much of the opinion that "less is more". So, I would recommend sticking with Core Rules only unless there is something specific you want to include. (Although, given your example below I would also allow the Expanded Psionics Handbook.) I'm not very familiar with either the Fatespinner or Thrallherd classes. However, I would tend to caution against using such a high-level antagonist. Because eventually you'll want your PCs to face off against her, which means they'll need to be similarly high level. And of course, that takes time, and runs the risk that the campaign will collapse before then. Basically, I'd rather not keep my cool end-boss NPC waiting in the wings for all that time. I'd rather err in favour of bringing her on-stage early. [/QUOTE]
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beginning a new campaign, need help with balence and suggestions!
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