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Beginning at the End: Character Death
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<blockquote data-quote="kitsune9" data-source="post: 6031029" data-attributes="member: 18507"><p>For me, I like my games where death is a major obstacle or a penalizing experience. The higher the stakes (such as tournament play) the better. The reason from my perspective is that table-top rpgs is about risk vs. reward. If you eliminate risk in the GM playstyle or put narrative control in the players' hands, then you no longer have an rpg, but you're playing a codified version of Make Believe. For some players who are playing in a campaign from 1st to X level, keeping their character alive or with minimal penalty to come back from the dead, there's incentive to mitigate the risk and to be focused on the story. However, I consider spending two - three years of play time in a campaign in which my character is going to ultimately make it to the End Game, beat the BBEG, and retire filthy stinking rich, to be boring. Even if they die at times along the way, unless it's a major penalty to come back from the dead, my character is still going to have the other PC's bail them out or the GM will take pity on the character and provide a "way out" which ultimately doesn't provide any challenge to me (as a player).</p><p></p><p>I know that other players will disagree and that's fine. The ultimate goal is really having fun in your own game. This is just my personal preference when it comes to character death.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 6031029, member: 18507"] For me, I like my games where death is a major obstacle or a penalizing experience. The higher the stakes (such as tournament play) the better. The reason from my perspective is that table-top rpgs is about risk vs. reward. If you eliminate risk in the GM playstyle or put narrative control in the players' hands, then you no longer have an rpg, but you're playing a codified version of Make Believe. For some players who are playing in a campaign from 1st to X level, keeping their character alive or with minimal penalty to come back from the dead, there's incentive to mitigate the risk and to be focused on the story. However, I consider spending two - three years of play time in a campaign in which my character is going to ultimately make it to the End Game, beat the BBEG, and retire filthy stinking rich, to be boring. Even if they die at times along the way, unless it's a major penalty to come back from the dead, my character is still going to have the other PC's bail them out or the GM will take pity on the character and provide a "way out" which ultimately doesn't provide any challenge to me (as a player). I know that other players will disagree and that's fine. The ultimate goal is really having fun in your own game. This is just my personal preference when it comes to character death. [/QUOTE]
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