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Beginning at the End: Character Death
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<blockquote data-quote="Emerikol" data-source="post: 6031044" data-attributes="member: 6698278"><p>I have been dismayed at this trend you describe. I've seen it happening. </p><p></p><p>I want player skill to be involved but sometimes that skill is just being cautious. I know lots of groups that love to bust in without a plan and without any caution. Such groups if they were in my campaign wouldn't last long. So I like a game that is about preparation. Things like buying equipment and coming up with a battle plans in different situations. I like a game that rewards such planning and punishes the lack of it.</p><p></p><p>My players are pretty skillful so I don't see that much death. But death is always on the table. To me thats part of the game. Of course at higher levels, death is a setback and not final. I like death though to be costly in gold and/or experience. </p><p></p><p>I haven't seen the lack of roleplaying as a result of the game being this way. My characters develop strong personalities and interact with the world in many ways. They adventure in and explore the world. To me that is the charm of D&D.</p><p></p><p>Now all that said. Roleplaying is too broad a name. I'm hoping the name can be retained by the games that originated it. I think we need to add story game and dramatic game as additional types. Games that take into account the sensibilities of which you speak. </p><p></p><p>Good article. Food for thought.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6031044, member: 6698278"] I have been dismayed at this trend you describe. I've seen it happening. I want player skill to be involved but sometimes that skill is just being cautious. I know lots of groups that love to bust in without a plan and without any caution. Such groups if they were in my campaign wouldn't last long. So I like a game that is about preparation. Things like buying equipment and coming up with a battle plans in different situations. I like a game that rewards such planning and punishes the lack of it. My players are pretty skillful so I don't see that much death. But death is always on the table. To me thats part of the game. Of course at higher levels, death is a setback and not final. I like death though to be costly in gold and/or experience. I haven't seen the lack of roleplaying as a result of the game being this way. My characters develop strong personalities and interact with the world in many ways. They adventure in and explore the world. To me that is the charm of D&D. Now all that said. Roleplaying is too broad a name. I'm hoping the name can be retained by the games that originated it. I think we need to add story game and dramatic game as additional types. Games that take into account the sensibilities of which you speak. Good article. Food for thought. [/QUOTE]
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