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General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Lanefan" data-source="post: 7913520" data-attributes="member: 29398"><p>I think we kinda might be, but coming at it from different angles.</p><p></p><p>All agreed, and this is often informed and aided by a character's long-term and-or short-term goals that don't involve adventuring. That said, long-term goals often go far beyond the confines of the party (e.g. a long-term goal of a character of mine is to become Empress of [Rome]), but this can still inform in-party play as I try to form alliances, gain other PCs' trust and aid, and so on.</p><p></p><p>True, though I assume that consent always exists because otherwise why are you playing an <strong>RP</strong>G?</p><p></p><p>I'll agree it's slow, and add that to me this is not a problem.</p><p>And hilarity, IME. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's a third type of play - which I also commonly refer to as "character-driven" but defined differently than above - where instead of the DM choosing the adventures that get played the characters (via their players) choose, for in-character reasons likely related to their own goals.</p><p></p><p>Yeah, that doesn't sound great. (actually it sounds like one of those hideous team-building exercises HR departments like to spring on employees at corporate conventions - bleah!)</p><p></p><p>That said, someone has to gather all the threads and try to string 'em together. Usually that's the DM, going back over the game logs and seeing what might link into anything rsembling a story.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7913520, member: 29398"] I think we kinda might be, but coming at it from different angles. All agreed, and this is often informed and aided by a character's long-term and-or short-term goals that don't involve adventuring. That said, long-term goals often go far beyond the confines of the party (e.g. a long-term goal of a character of mine is to become Empress of [Rome]), but this can still inform in-party play as I try to form alliances, gain other PCs' trust and aid, and so on. True, though I assume that consent always exists because otherwise why are you playing an [B]RP[/B]G? I'll agree it's slow, and add that to me this is not a problem. And hilarity, IME. :) There's a third type of play - which I also commonly refer to as "character-driven" but defined differently than above - where instead of the DM choosing the adventures that get played the characters (via their players) choose, for in-character reasons likely related to their own goals. Yeah, that doesn't sound great. (actually it sounds like one of those hideous team-building exercises HR departments like to spring on employees at corporate conventions - bleah!) That said, someone has to gather all the threads and try to string 'em together. Usually that's the DM, going back over the game logs and seeing what might link into anything rsembling a story. [/QUOTE]
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