Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7913631" data-attributes="member: 4937"><p>It's hard to know exactly what you are describing though with this sort of play though, and I feel it would cover basically any sort of game where the players have agency.</p><p></p><p>For example, it could be a traditional mega-dungeon with a haven/delve format, where the players decide each session which unexplored portion of the dungeon they wish to push based on their preferences.</p><p></p><p>Or you could have a sandbox of some sort, perhaps a hex crawl, where the players are exploring and evolving their own goals within the setting.</p><p></p><p>None of that need be particularly driven by the personality of the characters. For example, a wizard that is seeking a certain spell books, or a fighter seeking a famed magic sword, has a goal driven by the characters needs, but there is in this scenario no deep "emotional resonance" that the OP finds missing in his games. There may be great enjoyment, and feelings of accomplishment, and moments of awesomeness that earn one high fives that are latter reminisced about when recounting the good times of the campaign, but all of that really has more to do with the emotion of the player than the player connecting with the emotions of his character.</p><p></p><p>So what I feel is that what you are more often discussing is actually "player driven play" than it is "character driven play". Player driven play is a great thing, but to me it feels rather tangential to what the OP is talking about. Character driven play tends to produce deep emotional connections with NPCs and sometimes even with the characters of other players. It gives you "the feels".</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7913631, member: 4937"] It's hard to know exactly what you are describing though with this sort of play though, and I feel it would cover basically any sort of game where the players have agency. For example, it could be a traditional mega-dungeon with a haven/delve format, where the players decide each session which unexplored portion of the dungeon they wish to push based on their preferences. Or you could have a sandbox of some sort, perhaps a hex crawl, where the players are exploring and evolving their own goals within the setting. None of that need be particularly driven by the personality of the characters. For example, a wizard that is seeking a certain spell books, or a fighter seeking a famed magic sword, has a goal driven by the characters needs, but there is in this scenario no deep "emotional resonance" that the OP finds missing in his games. There may be great enjoyment, and feelings of accomplishment, and moments of awesomeness that earn one high fives that are latter reminisced about when recounting the good times of the campaign, but all of that really has more to do with the emotion of the player than the player connecting with the emotions of his character. So what I feel is that what you are more often discussing is actually "player driven play" than it is "character driven play". Player driven play is a great thing, but to me it feels rather tangential to what the OP is talking about. Character driven play tends to produce deep emotional connections with NPCs and sometimes even with the characters of other players. It gives you "the feels". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
Top