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*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Imaculata" data-source="post: 7913747" data-attributes="member: 6801286"><p>In my pirate campaign, one of my players has decided to follow the path to sainthood (a 3.5 prestige class). I made an agreement with the player that he would obtain sainthood as soon as his character performed a grand important accomplishment that was of religious significance. Unknown to the player in question, they were coming up to a quest that would do just that if they succeeded: To liberate a group of dwarven pirates from their ancient curse and restore their holy temple.</p><p></p><p>After they succeeded I gave him the prestige class of saint, but with all the crazy extras that come with being one. I had the player be heralded as some sort of prophet. Many people from around the coast had had a prophetic vision of him, and they all traveled in huge numbers to meet with him. People wanted his blessing, and wanted to touch him. A local nun came to verify his holyness, and wanted to wash his feet. Countless pilgrims brought small wooden statues of him. Others just came to ask him to heal their illnesses. The entire session was dedicated just to playing out this whole event, and the reactions of his companions.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7913747, member: 6801286"] In my pirate campaign, one of my players has decided to follow the path to sainthood (a 3.5 prestige class). I made an agreement with the player that he would obtain sainthood as soon as his character performed a grand important accomplishment that was of religious significance. Unknown to the player in question, they were coming up to a quest that would do just that if they succeeded: To liberate a group of dwarven pirates from their ancient curse and restore their holy temple. After they succeeded I gave him the prestige class of saint, but with all the crazy extras that come with being one. I had the player be heralded as some sort of prophet. Many people from around the coast had had a prophetic vision of him, and they all traveled in huge numbers to meet with him. People wanted his blessing, and wanted to touch him. A local nun came to verify his holyness, and wanted to wash his feet. Countless pilgrims brought small wooden statues of him. Others just came to ask him to heal their illnesses. The entire session was dedicated just to playing out this whole event, and the reactions of his companions. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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