Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chaochou" data-source="post: 7913998" data-attributes="member: 99817"><p>I tend to agree, although I don't think those games will automatically produce the richness of change and realisation the OP is alluding to... that takes good players.</p><p></p><p>I've been through a similar arc to the OP, and it took a long time to get my friends out of banale power fantasy land, with its cartoon combat and safe reliable magic, and back into the headspace of real people. And by a long time, I mean a number of games - maybe eight or nine.</p><p></p><p>If I was doing it again, I'd start with several one-shots - character change of the type in the OP can be realised in a single session very powerfully, and more safely from a player point of view. And I'd look for games which absolutely want that as a central tenet of play. Personally I'd go for Sorcerer (Adept Press) which is entirely about a character (or characters) each facing their own moment of crisis and how they change while dealing with it.</p><p></p><p>When the group is able to play Sorcerer <em>well</em> as a one-shot or over three or four sessions to create a satisfying set of interlinked character arcs - then I think Dogs and Blades are great suggestions.</p></blockquote><p></p>
[QUOTE="chaochou, post: 7913998, member: 99817"] I tend to agree, although I don't think those games will automatically produce the richness of change and realisation the OP is alluding to... that takes good players. I've been through a similar arc to the OP, and it took a long time to get my friends out of banale power fantasy land, with its cartoon combat and safe reliable magic, and back into the headspace of real people. And by a long time, I mean a number of games - maybe eight or nine. If I was doing it again, I'd start with several one-shots - character change of the type in the OP can be realised in a single session very powerfully, and more safely from a player point of view. And I'd look for games which absolutely want that as a central tenet of play. Personally I'd go for Sorcerer (Adept Press) which is entirely about a character (or characters) each facing their own moment of crisis and how they change while dealing with it. When the group is able to play Sorcerer [I]well[/I] as a one-shot or over three or four sessions to create a satisfying set of interlinked character arcs - then I think Dogs and Blades are great suggestions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
Top