Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lordabdul" data-source="post: 7914633" data-attributes="member: 6994956"><p>Very good point, yeah. And of course it depends on each player -- I know that some of my players for instance love systems with advantages/disadvantages (like GURPS or FATE and such), because they use these traits and rolls as a <em>support</em> for their roleplay, but I know that some of my other players see it totally the opposite way, as something that constrains and formalizes their roleplaying performance in a "crude" way, and that they feel gets in the way... so I use other systems with them.</p><p></p><p>But that has to do with session-by-session roleplay though. The OP was talking about character arcs over the course of multiple adventures. In many ways, systems that formalize a character's traits ("who they are", as opposed to just "what they can do") actually help with character arcs because they almost always include mechanics for adding/removing traits during play (like "buying off" your drug addiction or kleptomania or selfishness or whatever), so they effectively promote character arcs, even if they do so in a way that some players will consider as clunky or as an "emotional barrier"... in which case, those players tend to play with systems that don't do that, and therefore really only have the GM and other people at their table to rely on to be able to engage in a character-changing narrative arc, so you either have the right group or you don't.</p></blockquote><p></p>
[QUOTE="lordabdul, post: 7914633, member: 6994956"] Very good point, yeah. And of course it depends on each player -- I know that some of my players for instance love systems with advantages/disadvantages (like GURPS or FATE and such), because they use these traits and rolls as a [I]support[/I] for their roleplay, but I know that some of my other players see it totally the opposite way, as something that constrains and formalizes their roleplaying performance in a "crude" way, and that they feel gets in the way... so I use other systems with them. But that has to do with session-by-session roleplay though. The OP was talking about character arcs over the course of multiple adventures. In many ways, systems that formalize a character's traits ("who they are", as opposed to just "what they can do") actually help with character arcs because they almost always include mechanics for adding/removing traits during play (like "buying off" your drug addiction or kleptomania or selfishness or whatever), so they effectively promote character arcs, even if they do so in a way that some players will consider as clunky or as an "emotional barrier"... in which case, those players tend to play with systems that don't do that, and therefore really only have the GM and other people at their table to rely on to be able to engage in a character-changing narrative arc, so you either have the right group or you don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
Top