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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Sadras" data-source="post: 7914671" data-attributes="member: 6688277"><p>For a long time I would have agreed with this point of view, but my players have taught me otherwise. I cannot claim to be a great DM or player, I try as best to provide reasonable/logical twists that surprise the players and engage the characters using as much of their backgroud they allow me to mold but the best dramatic arcs and character development have occured between party members, and sometimes independent of the main story.</p><p></p><p>Just this weekend I witnessed this - an incredible piece of invested roleplaying between two sibling PCs. This had all been pre-thought out by the players that at some point they would have an epic argument about their relationship and their "shared" beliefs that would effectively forever change them and their relationship.</p><p></p><p>I and the other player present did nothing but watched in awe as this all played out in a game of D&D. No rolls were needed, just an intense honest conversation that flowed naturally between two characters.</p><p></p><p>At the end of it, I felt that I should have given them xps or some reward for this amazing piece of roleplaying. I'm still thinking about it...</p><p></p><p>It is not the system, but the players. I imagine some systems assist with this - but a good roleplayer, is a good roleplayer - despite any system.</p><p></p><p>EDIT: Not to labour too much on this point, but I'm amazed how some players are able to weave invested storylines through the main arc. Essentially I'm providing them material which I didn't even know I was. I'd be happy to provide examples of this in PM.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7914671, member: 6688277"] For a long time I would have agreed with this point of view, but my players have taught me otherwise. I cannot claim to be a great DM or player, I try as best to provide reasonable/logical twists that surprise the players and engage the characters using as much of their backgroud they allow me to mold but the best dramatic arcs and character development have occured between party members, and sometimes independent of the main story. Just this weekend I witnessed this - an incredible piece of invested roleplaying between two sibling PCs. This had all been pre-thought out by the players that at some point they would have an epic argument about their relationship and their "shared" beliefs that would effectively forever change them and their relationship. I and the other player present did nothing but watched in awe as this all played out in a game of D&D. No rolls were needed, just an intense honest conversation that flowed naturally between two characters. At the end of it, I felt that I should have given them xps or some reward for this amazing piece of roleplaying. I'm still thinking about it... It is not the system, but the players. I imagine some systems assist with this - but a good roleplayer, is a good roleplayer - despite any system. EDIT: Not to labour too much on this point, but I'm amazed how some players are able to weave invested storylines through the main arc. Essentially I'm providing them material which I didn't even know I was. I'd be happy to provide examples of this in PM. [/QUOTE]
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