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General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="billd91" data-source="post: 7914776" data-attributes="member: 3400"><p>Depends on how you approach it. If the GM has written various story threads, including what would happen if the PCs do not interact with them, but leaves it up to the PCs how or even whether they will engage with them and has the various threads react to the actions and choices of the PCs, then I don't see how this makes delivering the sort of play the OP is talking about impossible... or even harder for that matter. </p><p></p><p>One of the GMs I play with maintains a number of small notebooks. Each one covers various story threads in his campaign setting - some involving the overall politics of the empire and succession, some the prominent arcane guilds, some the relations between the human empire and the humanoid nations, etc. In the course of a campaign with a new set of players and PCs, some of those notebooks and their story threads will be active in an area and may form initial hooks bringing the PCs together for an initial story, but the introduction of new notebooks or alternative notebooks will depend on what the PCs are doing, where they're going, how they're getting involved (or not getting involved) in the stories inherent to those notebooks. And he's constantly updating them with the implications of events the PCs trigger. It seems to me that the players have plenty of options to really explore their PCs' inner motivations, adapt them, and change them based on how the game is developing - if that's what they choose to do.</p><p>And it's all using the D&D rules - with version in 3e and 5e.</p></blockquote><p></p>
[QUOTE="billd91, post: 7914776, member: 3400"] Depends on how you approach it. If the GM has written various story threads, including what would happen if the PCs do not interact with them, but leaves it up to the PCs how or even whether they will engage with them and has the various threads react to the actions and choices of the PCs, then I don't see how this makes delivering the sort of play the OP is talking about impossible... or even harder for that matter. One of the GMs I play with maintains a number of small notebooks. Each one covers various story threads in his campaign setting - some involving the overall politics of the empire and succession, some the prominent arcane guilds, some the relations between the human empire and the humanoid nations, etc. In the course of a campaign with a new set of players and PCs, some of those notebooks and their story threads will be active in an area and may form initial hooks bringing the PCs together for an initial story, but the introduction of new notebooks or alternative notebooks will depend on what the PCs are doing, where they're going, how they're getting involved (or not getting involved) in the stories inherent to those notebooks. And he's constantly updating them with the implications of events the PCs trigger. It seems to me that the players have plenty of options to really explore their PCs' inner motivations, adapt them, and change them based on how the game is developing - if that's what they choose to do. And it's all using the D&D rules - with version in 3e and 5e. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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