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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Jacob Lewis" data-source="post: 7915032" data-attributes="member: 6667921"><p>I can accept that amended statement, though it makes no difference to me. If barriers can be overcome, then they are no longer barriers. </p><p></p><p>To anyone still reading: This thread has been a steady stream of assumptions and barriers. It confuses and saddens me because people are being told that they are beholden to their own self-imposed limitations while blaming everything else around them. You don't need to be a trained actor or a skilled thespian to roleplay. A system does not require rules and mechanics to sanctify your exposition or provide you with further motives or risks. And you certainly don't need a bunch of random people on the internet telling everyone what other people say, think, or imply without daring to make an opinion on their own.</p><p></p><p>Critical Role was just an example. One that is accessible and familiar to most here, even if only in name. You could do worse than observe what a group of "professionals" do and how you might do things differently to achieve your goals. I could point to my own games and characters, except I don't have any videos, or a long-time group of trained actor friends, or whatever excuse for a qualification that people seem to think they lack in order to elevate your games.</p><p></p><p>What you really need is a group of players and a GM you can trust. That is the secret to why Critical Role works, and why my games work. I can run a published adventure and still make every player feel like it was written for their characters. Why? Because I talk with them, figure out what they want from the game, and work with their creation to make sure they have the best possible chance to experience an outcome that will satisfy them. </p><p></p><p>In other words, I ask for their trust. Plain and simple. Anyone can do that for any game. If they really wanted it. </p><p></p><p>Or just keep making excuses instead of solutions. I'm off to find a more productive, or at least a more fun discussion now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7915032, member: 6667921"] I can accept that amended statement, though it makes no difference to me. If barriers can be overcome, then they are no longer barriers. To anyone still reading: This thread has been a steady stream of assumptions and barriers. It confuses and saddens me because people are being told that they are beholden to their own self-imposed limitations while blaming everything else around them. You don't need to be a trained actor or a skilled thespian to roleplay. A system does not require rules and mechanics to sanctify your exposition or provide you with further motives or risks. And you certainly don't need a bunch of random people on the internet telling everyone what other people say, think, or imply without daring to make an opinion on their own. Critical Role was just an example. One that is accessible and familiar to most here, even if only in name. You could do worse than observe what a group of "professionals" do and how you might do things differently to achieve your goals. I could point to my own games and characters, except I don't have any videos, or a long-time group of trained actor friends, or whatever excuse for a qualification that people seem to think they lack in order to elevate your games. What you really need is a group of players and a GM you can trust. That is the secret to why Critical Role works, and why my games work. I can run a published adventure and still make every player feel like it was written for their characters. Why? Because I talk with them, figure out what they want from the game, and work with their creation to make sure they have the best possible chance to experience an outcome that will satisfy them. In other words, I ask for their trust. Plain and simple. Anyone can do that for any game. If they really wanted it. Or just keep making excuses instead of solutions. I'm off to find a more productive, or at least a more fun discussion now. :) [/QUOTE]
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