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General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="prabe" data-source="post: 7915551" data-attributes="member: 7016699"><p>I have not studied TRPGs or the history thereof in enough detail to be sure I remember seeing this discussion going back that far, but I am pretty sure that I've seen more modern echoes of it. I like to think that I'm reasonably intelligent, and that I've thought about TRPGs in ways that go beyond "what am I going to run this Saturday?" but I have to admit there are times when the discussion seems to be happening on a different (more theoretical) level than I'm used to thinking about.</p><p></p><p>As [USER=177]@Umbran[/USER] says above, the answer to this push-pull (and I suspect to most similar questions) is ambiguous. People have tastes and preferences, and some things might work more intuitively for more people, but that seems to be about as far as can be said with certainty.</p></blockquote><p></p>
[QUOTE="prabe, post: 7915551, member: 7016699"] I have not studied TRPGs or the history thereof in enough detail to be sure I remember seeing this discussion going back that far, but I am pretty sure that I've seen more modern echoes of it. I like to think that I'm reasonably intelligent, and that I've thought about TRPGs in ways that go beyond "what am I going to run this Saturday?" but I have to admit there are times when the discussion seems to be happening on a different (more theoretical) level than I'm used to thinking about. As [USER=177]@Umbran[/USER] says above, the answer to this push-pull (and I suspect to most similar questions) is ambiguous. People have tastes and preferences, and some things might work more intuitively for more people, but that seems to be about as far as can be said with certainty. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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