Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7915705" data-attributes="member: 6785785"><p>I agree with you mostly. I don't think that the introduction of ANY RULE means that the players will employ that rule. They may employ it, they may adjust it, they may discard it. So the intro of ANY RULE means that it needs to be addressed in some way. Such as my table deciding that Encumbrance can go take a poo.</p><p></p><p>I think it's about how that rule may fit into the system. To go back to the Gear/Load system in Blades in the Dark....although it's a great mechanic, it can't simply be bolted onto D&D in favor of encumbrance. It requires some of the elements of Blades to work....most specifically, phases of play divided to "Downtime" and "The Score". So unless you also want to make a similar distinction in D&D....like maybe "In Town" and "Delving" or similar, then it simply wouldn't work as intended. </p><p></p><p>And yes, I agree with you that having rules can constrain choice. I don't know that it always must do so, but I agree that it certainly can. That's where the elegance comes in. Is the rule worth it? Does it enhance play? Or does it get in the way of or restrict play? Chances are it may do a bit of both. Are any drawbacks sufficiently offset by what's gained? Or is what's gained worth dealing with the drawback?</p><p></p><p>To bring this back to the OP.....I think that any system that lacks mechanics that support the character driven style of play would be a "con" so to speak. It's a weakness of that game as it relates to this goal. </p><p></p><p>So if someone said "I'd like to play a RPG that is more character focused than adventure focused", which response would be better: </p><p></p><p>"Here's a game that has tools that will help you create character focused play." </p><p></p><p>OR</p><p></p><p>"Here's a game that has no such tools. But it doesn't really have any obstacles if you want to kind of do it on your own while you play."</p><p></p><p>Obviously, based on the differing stances in this thread, there's no right answer.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7915705, member: 6785785"] I agree with you mostly. I don't think that the introduction of ANY RULE means that the players will employ that rule. They may employ it, they may adjust it, they may discard it. So the intro of ANY RULE means that it needs to be addressed in some way. Such as my table deciding that Encumbrance can go take a poo. I think it's about how that rule may fit into the system. To go back to the Gear/Load system in Blades in the Dark....although it's a great mechanic, it can't simply be bolted onto D&D in favor of encumbrance. It requires some of the elements of Blades to work....most specifically, phases of play divided to "Downtime" and "The Score". So unless you also want to make a similar distinction in D&D....like maybe "In Town" and "Delving" or similar, then it simply wouldn't work as intended. And yes, I agree with you that having rules can constrain choice. I don't know that it always must do so, but I agree that it certainly can. That's where the elegance comes in. Is the rule worth it? Does it enhance play? Or does it get in the way of or restrict play? Chances are it may do a bit of both. Are any drawbacks sufficiently offset by what's gained? Or is what's gained worth dealing with the drawback? To bring this back to the OP.....I think that any system that lacks mechanics that support the character driven style of play would be a "con" so to speak. It's a weakness of that game as it relates to this goal. So if someone said "I'd like to play a RPG that is more character focused than adventure focused", which response would be better: "Here's a game that has tools that will help you create character focused play." OR "Here's a game that has no such tools. But it doesn't really have any obstacles if you want to kind of do it on your own while you play." Obviously, based on the differing stances in this thread, there's no right answer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
Top