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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="prabe" data-source="post: 7915808" data-attributes="member: 7016699"><p>I can see that. As I mentioned earlier (I think) I'm new here, so I probably wouldn't have been able to assemble anything like this from your posts, anywhere near as coherently-put.</p><p></p><p>I have to say, though, that I don't see this as a strict dichotomy. One might curate or hack a set of rules because of a specific ethos or premise. Or one might run something off-the-shelf, without ... I guess I want to say introspection, or maybe contemplation, about the premises of the game. Doesn't mean what you've described aren't the ends of a spectrum, or that it isn't useful to elucidate them--it is! Thank you!</p><p></p><p>One could also describe the DIY approach more-inherent in pre-3E D&D as something like an ethos, if not necessarily a premise (I think) and while the ethos of the players--especially the Very Online Players--does seem to have moved to playing-by-RAW, I think the 5E game itself supports hacking and modifying and as much DIY as the DM has time for. There are also games that seem to me to have some very different ideas about how TRPGs work, that still encourage <strong>a lot</strong> of DIY/hacking.</p></blockquote><p></p>
[QUOTE="prabe, post: 7915808, member: 7016699"] I can see that. As I mentioned earlier (I think) I'm new here, so I probably wouldn't have been able to assemble anything like this from your posts, anywhere near as coherently-put. I have to say, though, that I don't see this as a strict dichotomy. One might curate or hack a set of rules because of a specific ethos or premise. Or one might run something off-the-shelf, without ... I guess I want to say introspection, or maybe contemplation, about the premises of the game. Doesn't mean what you've described aren't the ends of a spectrum, or that it isn't useful to elucidate them--it is! Thank you! One could also describe the DIY approach more-inherent in pre-3E D&D as something like an ethos, if not necessarily a premise (I think) and while the ethos of the players--especially the Very Online Players--does seem to have moved to playing-by-RAW, I think the 5E game itself supports hacking and modifying and as much DIY as the DM has time for. There are also games that seem to me to have some very different ideas about how TRPGs work, that still encourage [B]a lot[/B] of DIY/hacking. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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