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General Tabletop Discussion
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="innerdude" data-source="post: 7915818" data-attributes="member: 85870"><p>Very good questions. <em>[Edit]</em> Most of the above, in a sense (other than adding more GM force, which I really have no interest in). <em>[/Edit]</em></p><p></p><p>I'm fairly aware of systems out there that shift the focus from "procedural" resolution to "scene-based" resolution (Burning Wheel, Cortex+, Fate, PbtA/BitD, etc.). And I've actually tried Fate Accelerated and Dungeon World, and personally enjoyed what they were doing . . . . but my group was less enthusiastic.</p><p></p><p>I own Burning Wheel Gold, and in a certain way think that it's probably the closest expression of what I would be trying to get at toward true character-driven/chracter arc-based play . . . but I also know there's almost no chance I'd ever be able to convince the group to try it. One in particular (the GURPS-loving powergamer) would be a hard "no."</p><p></p><p>I was definitely looking for perspectives and insights into what <em>drives</em> character-arc play, what kinds of expectations people have when they're looking for character-arc-driven play, whether the presence/absence of rules that promote character-arc-driven play is a help or hindrance, etc.</p><p></p><p>This observation from [USER=16814]@Ovinomancer[/USER] was particularly striking for me, as I've heard this before in writing workshops for speculative fiction:</p><p></p><p></p><p></p><p>The goal for me is to find more tools, techniques, and opportunities to both <em>generate </em>and <em>sustain </em>character-arc-driven play instilled with the kinds of things [USER=16814]@Ovinomancer[/USER] alludes to.</p></blockquote><p></p>
[QUOTE="innerdude, post: 7915818, member: 85870"] Very good questions. [I][Edit][/I] Most of the above, in a sense (other than adding more GM force, which I really have no interest in). [I][/Edit][/I] I'm fairly aware of systems out there that shift the focus from "procedural" resolution to "scene-based" resolution (Burning Wheel, Cortex+, Fate, PbtA/BitD, etc.). And I've actually tried Fate Accelerated and Dungeon World, and personally enjoyed what they were doing . . . . but my group was less enthusiastic. I own Burning Wheel Gold, and in a certain way think that it's probably the closest expression of what I would be trying to get at toward true character-driven/chracter arc-based play . . . but I also know there's almost no chance I'd ever be able to convince the group to try it. One in particular (the GURPS-loving powergamer) would be a hard "no." I was definitely looking for perspectives and insights into what [I]drives[/I] character-arc play, what kinds of expectations people have when they're looking for character-arc-driven play, whether the presence/absence of rules that promote character-arc-driven play is a help or hindrance, etc. This observation from [USER=16814]@Ovinomancer[/USER] was particularly striking for me, as I've heard this before in writing workshops for speculative fiction: The goal for me is to find more tools, techniques, and opportunities to both [I]generate [/I]and [I]sustain [/I]character-arc-driven play instilled with the kinds of things [USER=16814]@Ovinomancer[/USER] alludes to. [/QUOTE]
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