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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Manbearcat" data-source="post: 7916742" data-attributes="member: 6696971"><p>To be clear, “x is not natural so it’s not good” is not my claim.</p><p></p><p>What you’ve done about is accidentally inverted who is making that claim. I’m disputing the claim, not making it.</p><p></p><p>This is not a new claim to this thread. It predates it by many many years and includes the claim of “martial control of melee engagements is mind control and therefore unnatural nonsense” as well as this conversation of social conflict mechanics. I’ve been on this side of both of those conversations (disputing the claim that (a) the other side gets to claim “the natural” and (b) one approach is therefore bad based on “the natural.”)</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7916742, member: 6696971"] To be clear, “x is not natural so it’s not good” is not my claim. What you’ve done about is accidentally inverted who is making that claim. I’m disputing the claim, not making it. This is not a new claim to this thread. It predates it by many many years and includes the claim of “martial control of melee engagements is mind control and therefore unnatural nonsense” as well as this conversation of social conflict mechanics. I’ve been on this side of both of those conversations (disputing the claim that (a) the other side gets to claim “the natural” and (b) one approach is therefore bad based on “the natural.”) [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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