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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="prabe" data-source="post: 7916901" data-attributes="member: 7016699"><p>Snipping your descriptions for space, not as dismissal.</p><p></p><p>I don't think that a D&D character written up as "struggling with unfathomable anger" needs to be played in a way that disrupts the group, or persistently interferes with their goals. I've played such a character (in a game that was about on this level, on this axis), and it was neither anti-social nor showboating. Obviously different tables are different.</p><p></p><p>I've also played games that had disadvantages in character creation. As I think about it, I realize those don't bother me much, probably because they're pretty concrete. You have [chance] for [bad thing] if [condition]. You've received build points in exchange for taking that disadvantage (or however the mechanic works). Presumably you've had a talk with the GM before starting the game about what that disadvantage means and how it works, and it won't really interrupt the flow of the game if/when it comes up.</p><p></p><p>I've played FATE. I think I like it least, because it's ... not concrete. Your aspect is probably plain-language, so it's probably imprecise, at least around the edges, and your GM is kinda obligated to try to find ways to bring that to bear against your character in some way or other. The mechanics for that feel to me very much like a combination of bribery and extortion, and because the GM is going to be using the limited number of aspects, it seems to me as though there are a limited number of stories where the GM can pass Fate points to you, so you're going to get a lot of stories (in this case) about your unfathomable anger, probably until you have unfathomable anger coming out of your ears.</p><p></p><p>This isn't to say I disagree with your descriptions, especially not with your correlations to the categories [USER=6696971]@Manbearcat[/USER] listed. I think they did a reasonably fair job of capturing the styles.</p><p></p><p>EDIT: Apologies for the tone in part of this. There were, as [USER=177]@Umbran[/USER] has said elsewhere, unpleasant things going on my head about the time FATE and I parted ways, and they echo, and I should either avoid the topic or moderate myself better. I'm leaving what I said up, solely so things below make sense.</p></blockquote><p></p>
[QUOTE="prabe, post: 7916901, member: 7016699"] Snipping your descriptions for space, not as dismissal. I don't think that a D&D character written up as "struggling with unfathomable anger" needs to be played in a way that disrupts the group, or persistently interferes with their goals. I've played such a character (in a game that was about on this level, on this axis), and it was neither anti-social nor showboating. Obviously different tables are different. I've also played games that had disadvantages in character creation. As I think about it, I realize those don't bother me much, probably because they're pretty concrete. You have [chance] for [bad thing] if [condition]. You've received build points in exchange for taking that disadvantage (or however the mechanic works). Presumably you've had a talk with the GM before starting the game about what that disadvantage means and how it works, and it won't really interrupt the flow of the game if/when it comes up. I've played FATE. I think I like it least, because it's ... not concrete. Your aspect is probably plain-language, so it's probably imprecise, at least around the edges, and your GM is kinda obligated to try to find ways to bring that to bear against your character in some way or other. The mechanics for that feel to me very much like a combination of bribery and extortion, and because the GM is going to be using the limited number of aspects, it seems to me as though there are a limited number of stories where the GM can pass Fate points to you, so you're going to get a lot of stories (in this case) about your unfathomable anger, probably until you have unfathomable anger coming out of your ears. This isn't to say I disagree with your descriptions, especially not with your correlations to the categories [USER=6696971]@Manbearcat[/USER] listed. I think they did a reasonably fair job of capturing the styles. EDIT: Apologies for the tone in part of this. There were, as [USER=177]@Umbran[/USER] has said elsewhere, unpleasant things going on my head about the time FATE and I parted ways, and they echo, and I should either avoid the topic or moderate myself better. I'm leaving what I said up, solely so things below make sense. [/QUOTE]
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