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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="KenNYC" data-source="post: 7917483" data-attributes="member: 6791261"><p>You will never get a meaningful roleplaying experience worrying about rules. The moment you look at your sheet the roleplaying is over, so to achieve whatever character immersion you want, you have to go back to OD&D or D&D or a relaxed AD&D and just roleplay with a system that has next to no stats. It also helps if you have a DM that doesn't worry about rules either and just says "yes, and..." a lot and you say it right back to him. This is why 5e was such a letdown to me after 30 years away. I don't want to make a religious check to see if I know something. I want to approach an NPC and have a conversation with them and learn something, Keep on making tedious skill checks and you'll never have a character driven campaign. And throw away those backgrounds the books try to foist on you. I have to play a character four or five times, get the feel of him, and then I know what his background is. Yes I can act out playing whatever was randomly rolled for me, but it is certainly more immersive and natural to just play five sessions, realize my character detects magic a lot, and suddenly the answer comes to me and the character is fleshed out. Then I play accordingly.</p></blockquote><p></p>
[QUOTE="KenNYC, post: 7917483, member: 6791261"] You will never get a meaningful roleplaying experience worrying about rules. The moment you look at your sheet the roleplaying is over, so to achieve whatever character immersion you want, you have to go back to OD&D or D&D or a relaxed AD&D and just roleplay with a system that has next to no stats. It also helps if you have a DM that doesn't worry about rules either and just says "yes, and..." a lot and you say it right back to him. This is why 5e was such a letdown to me after 30 years away. I don't want to make a religious check to see if I know something. I want to approach an NPC and have a conversation with them and learn something, Keep on making tedious skill checks and you'll never have a character driven campaign. And throw away those backgrounds the books try to foist on you. I have to play a character four or five times, get the feel of him, and then I know what his background is. Yes I can act out playing whatever was randomly rolled for me, but it is certainly more immersive and natural to just play five sessions, realize my character detects magic a lot, and suddenly the answer comes to me and the character is fleshed out. Then I play accordingly. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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