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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="chaochou" data-source="post: 7917528" data-attributes="member: 99817"><p>Right, so the characters weren't being changed as a result of the events of play. This was planned prior to any play having happened.</p><p></p><p></p><p></p><p>And these changes were so 'dramatic' that everyone else failed to notice them.</p><p></p><p>They also had such an impact on the events of play - what was going on in the game - that no-one else noticed.</p><p></p><p>Sound exactly like what the OP is after, and what [USER=42582]@pemerton[/USER] and I and others are discussing.</p><p></p><p></p><p></p><p>So the players finally resort to the only way they're allowed to impact the actual subject matter of the game by nuking the one thing they have control of - they're own characters. I wonder what effect that had... it must have completely changed everything...</p><p></p><p></p><p></p><p>Join the others. On the main railroad 'story arc'.... to add some colour to your scripted plot with their 'unscripted dialogue'.</p><p></p><p></p><p></p><p>Your example only demonstrates how powerless your players are. They can roll dice then they're told, and fight what they're told (but only win when you decide). And if they're having fun, good for you. Just don't bring that into a thread about character-driven play and expect plaudits from anyone other that railroaders also seeking to validate illusionism as a technique.</p></blockquote><p></p>
[QUOTE="chaochou, post: 7917528, member: 99817"] Right, so the characters weren't being changed as a result of the events of play. This was planned prior to any play having happened. And these changes were so 'dramatic' that everyone else failed to notice them. They also had such an impact on the events of play - what was going on in the game - that no-one else noticed. Sound exactly like what the OP is after, and what [USER=42582]@pemerton[/USER] and I and others are discussing. So the players finally resort to the only way they're allowed to impact the actual subject matter of the game by nuking the one thing they have control of - they're own characters. I wonder what effect that had... it must have completely changed everything... Join the others. On the main railroad 'story arc'.... to add some colour to your scripted plot with their 'unscripted dialogue'. Your example only demonstrates how powerless your players are. They can roll dice then they're told, and fight what they're told (but only win when you decide). And if they're having fun, good for you. Just don't bring that into a thread about character-driven play and expect plaudits from anyone other that railroaders also seeking to validate illusionism as a technique. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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