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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Sadras" data-source="post: 7917629" data-attributes="member: 6688277"><p>I once again provide the quote to which I objected (refer below). I never once mentioned that characters were being changed as a result of play. That is all you.</p><p></p><p></p><p></p><p></p><p></p><p>I said they left bread crumbs, you interpreted that to mean <em>dramatic changes. </em>That is on you.</p><p></p><p></p><p></p><p>How is it the only way? And how did they nuke control of their characters? Why do you not see this as an evolution of their characters?</p><p></p><p>This happened last week. These characters are still integral to the storyline but I would have to sit and discuss with the players how they see themselves going forward, will there be a downtime period - I have literally no idea.</p><p>Again you're jumping to conclusions. That is on you.</p><p></p><p></p><p></p><p>That is where we ended it, with OOC conversation on the player's new character and the other character likely becoming a sorcerer. Again this is not nuking, perhaps they will change or add flaws, bonds and ideals - I have no idea as yet, but this is something the players wanted to explore, and that they did.</p><p></p><p></p><p></p><p>Don't forget my dramatic character arcs which funny enough you and I both seem to have at our tables despite you running your games so differently. That is on us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>In what way are they powerless and how has my example demonstrated that? You make bold statements and yet you back it up with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4a9.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":poop:" title="Poop :poop:" data-smilie="31"data-shortname=":poop:" />. That is on you.</p><p></p><p></p><p></p><p>And yet again, none of that disputes my claim that dramatic story arcs occur within my railroad-y story arc games with my colourful unscripted player dialogue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That is on <s>you</s> me, no you. I give up, it's on somebody.</p><p></p><p></p><p></p><p>Thank you for clearing that up, because for a moment I was concerned that you were gonna offer me a plaudit, but you set me straight. Top man!</p><p></p><p>Echo on regardless.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7917629, member: 6688277"] I once again provide the quote to which I objected (refer below). I never once mentioned that characters were being changed as a result of play. That is all you. I said they left bread crumbs, you interpreted that to mean [I]dramatic changes. [/I]That is on you. How is it the only way? And how did they nuke control of their characters? Why do you not see this as an evolution of their characters? This happened last week. These characters are still integral to the storyline but I would have to sit and discuss with the players how they see themselves going forward, will there be a downtime period - I have literally no idea. Again you're jumping to conclusions. That is on you. That is where we ended it, with OOC conversation on the player's new character and the other character likely becoming a sorcerer. Again this is not nuking, perhaps they will change or add flaws, bonds and ideals - I have no idea as yet, but this is something the players wanted to explore, and that they did. Don't forget my dramatic character arcs which funny enough you and I both seem to have at our tables despite you running your games so differently. That is on us. :p In what way are they powerless and how has my example demonstrated that? You make bold statements and yet you back it up with :poop:. That is on you. And yet again, none of that disputes my claim that dramatic story arcs occur within my railroad-y story arc games with my colourful unscripted player dialogue. ;) That is on [S]you[/S] me, no you. I give up, it's on somebody. Thank you for clearing that up, because for a moment I was concerned that you were gonna offer me a plaudit, but you set me straight. Top man! Echo on regardless. [/QUOTE]
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