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*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="pemerton" data-source="post: 7918129" data-attributes="member: 42582"><p>The quote you're objecting to is from me:</p><p></p><p></p><p></p><p>I would have hoped it was fairly clear that by "dramatic character arcs" I meant what the OP referred to, that is, <em>emotionally-affecting changes in the charcter(s) that are produced via application of the mechanics in play</em>.</p><p></p><p>Here is your account of the events in your game:</p><p></p><p></p><p>As I understand this, there occurred - parallel to the GM's "main story" - a distinct story that was collaboratively authored by two players which most of the rest of the group didn't really feel the force of until those two players, by agreement, brought it to a head. The result is that, at least for the moment, one of the PCs is being retired from play.</p><p></p><p>I don't see how that shows what I said to be wrong, because it's not an example of what the OP is talking about. The players don't seem to have put their characters at risk. There characters don't appear to either have driven, or to have been changed by, the actual play of the game as that unfolds via action declarations and their resolution. As you present it, it just looks like collaborative authorship of a subplot alongside what I take to be (given you presented it as contradicting my claim) your own GM-authored main plot.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7918129, member: 42582"] The quote you're objecting to is from me: I would have hoped it was fairly clear that by "dramatic character arcs" I meant what the OP referred to, that is, [I]emotionally-affecting changes in the charcter(s) that are produced via application of the mechanics in play[/I]. Here is your account of the events in your game: As I understand this, there occurred - parallel to the GM's "main story" - a distinct story that was collaboratively authored by two players which most of the rest of the group didn't really feel the force of until those two players, by agreement, brought it to a head. The result is that, at least for the moment, one of the PCs is being retired from play. I don't see how that shows what I said to be wrong, because it's not an example of what the OP is talking about. The players don't seem to have put their characters at risk. There characters don't appear to either have driven, or to have been changed by, the actual play of the game as that unfolds via action declarations and their resolution. As you present it, it just looks like collaborative authorship of a subplot alongside what I take to be (given you presented it as contradicting my claim) your own GM-authored main plot. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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