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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Sadras" data-source="post: 7918465" data-attributes="member: 6688277"><p>I'm happy if your intention in the use of <em>dramatic character arcs</em> in the excerpt of your post was in relation to application of the mechanics in play. It did not specifically state it so hence I took issue with the comment.</p><p></p><p></p><p></p><p>What about this -</p><p>Character discovers secret backstory by DM (I know) which could emotionally-affect a change in the character (in 5e one could pick up or lose a personality trait) via application of a mechanic (homebrewed or whatever, you could use the Sanity rules here for instance). This GM force (via Backstory) could be negated by the player via a character resource (resource could be an Inspiration point, or sacrificing it for a period of time).</p><p></p><p>Isn't that similar to your Prince Valiant RPG but in THIS instance there is a "story already written by the GM or module or whomever" and the GM knows how the adventure might unfold, but now there has been a dramatic character arc produced via application of the mechanics in play?</p></blockquote><p></p>
[QUOTE="Sadras, post: 7918465, member: 6688277"] I'm happy if your intention in the use of [I]dramatic character arcs[/I] in the excerpt of your post was in relation to application of the mechanics in play. It did not specifically state it so hence I took issue with the comment. What about this - Character discovers secret backstory by DM (I know) which could emotionally-affect a change in the character (in 5e one could pick up or lose a personality trait) via application of a mechanic (homebrewed or whatever, you could use the Sanity rules here for instance). This GM force (via Backstory) could be negated by the player via a character resource (resource could be an Inspiration point, or sacrificing it for a period of time). Isn't that similar to your Prince Valiant RPG but in THIS instance there is a "story already written by the GM or module or whomever" and the GM knows how the adventure might unfold, but now there has been a dramatic character arc produced via application of the mechanics in play? [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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