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General Tabletop Discussion
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="pemerton" data-source="post: 7919179" data-attributes="member: 42582"><p>I don't think I"ve seen A and B debated in this thread by anyone who is familiar with both. Various posters have put forward instances of the system you describe in A (eg I've talked about MHRP/Cortex+, and maybe morale in Traveller, and Prince Valiant). Various posters have also put forward instances of the system you describe in B (eg Apocalpyse World, Burning Wheel at least as far as PCs; Beliefs are concerned, [USER=6785785]@hawkeyefan[/USER]'s excellent post about BitD).</p><p></p><p>Who is asserting that MHRP is better for character-driven play than BitD? Or vice versa.</p><p></p><p>What <em>is </em>being widely asserted is that a game in which <em>the character's emotional/social state is at risk</em> is better for character-driven play. [USER=6785785]@hawkeyefan[/USER] has give a terrific explanation of how this is so in BitD. And it doesn't turn on A vs B - after all, BitD (at least as he describes it) is an instance of B. (Which would make sense - Apocalypse World, of which BitD is sort-of a derivative, is an instance of B.)</p><p></p><p>[USER=29398]@Lanefan[/USER] and maybe one or two others are asserting that A-type systems are incompatible with player agency, but without actually ever having played such systems, or even read them as best I know. That is angels-on-the-head-of-pin territory.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7919179, member: 42582"] I don't think I"ve seen A and B debated in this thread by anyone who is familiar with both. Various posters have put forward instances of the system you describe in A (eg I've talked about MHRP/Cortex+, and maybe morale in Traveller, and Prince Valiant). Various posters have also put forward instances of the system you describe in B (eg Apocalpyse World, Burning Wheel at least as far as PCs; Beliefs are concerned, [USER=6785785]@hawkeyefan[/USER]'s excellent post about BitD). Who is asserting that MHRP is better for character-driven play than BitD? Or vice versa. What [I]is [/I]being widely asserted is that a game in which [I]the character's emotional/social state is at risk[/I] is better for character-driven play. [USER=6785785]@hawkeyefan[/USER] has give a terrific explanation of how this is so in BitD. And it doesn't turn on A vs B - after all, BitD (at least as he describes it) is an instance of B. (Which would make sense - Apocalypse World, of which BitD is sort-of a derivative, is an instance of B.) [USER=29398]@Lanefan[/USER] and maybe one or two others are asserting that A-type systems are incompatible with player agency, but without actually ever having played such systems, or even read them as best I know. That is angels-on-the-head-of-pin territory. [/QUOTE]
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