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*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Campbell" data-source="post: 7919302" data-attributes="member: 16586"><p>The issue with GM Force from my perspective does lies more in its implication then the act itself. It pretty much kills any meaningful unity of purpose. Instead of following these characters down their path where ever it might lead you are exercising your will. When GM Force is on the table at any time that means it is always on the table and <strong>choosing not to</strong> employ it is a <strong>willful act</strong>. </p><p></p><p>For me this is not too big of a deal when playing a more plot focused game, but in a character driven game that focuses on who these characters are as like people there is a certain amount of vulnerability involved. When the things at stake are more personal picking and choosing outcomes based on what you want to have happen runs the risk of taking advantage of that vulnerability.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7919302, member: 16586"] The issue with GM Force from my perspective does lies more in its implication then the act itself. It pretty much kills any meaningful unity of purpose. Instead of following these characters down their path where ever it might lead you are exercising your will. When GM Force is on the table at any time that means it is always on the table and [B]choosing not to[/B] employ it is a [B]willful act[/B]. For me this is not too big of a deal when playing a more plot focused game, but in a character driven game that focuses on who these characters are as like people there is a certain amount of vulnerability involved. When the things at stake are more personal picking and choosing outcomes based on what you want to have happen runs the risk of taking advantage of that vulnerability. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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