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General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Ovinomancer" data-source="post: 7919336" data-attributes="member: 16814"><p>I didn't have time before to respond to [USER=6696971]@Manbearcat[/USER], but you've actually helped sum up that response. I agree Force can be damaging to a game where everything is character focused. If the GM is Forcing a character outcome, that feels bad all around. But, that wasn't the conjecture as I understood it, but rather that you can have character arcs in a game with GM Force. I still think this, because you can have Force existing in areas that aren't about character choices and not have it in places it doesn't. People (players) can have multiple tiers of acceptable interference whereby you can have a social group that accepts certain applications of Force and doesn't accept others. Force is not a all or nothing affair, but it's often treated that way.</p><p></p><p>Now, that said, my preference is largely that Force not exist in a game focused on character, but I don't agree that any existence of Force precludes character driven play. It's not the binary [USER=6696971]@Manbearcat[/USER] or you suggest -- reasonable people can enjoy a mix if properly constrained.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7919336, member: 16814"] I didn't have time before to respond to [USER=6696971]@Manbearcat[/USER], but you've actually helped sum up that response. I agree Force can be damaging to a game where everything is character focused. If the GM is Forcing a character outcome, that feels bad all around. But, that wasn't the conjecture as I understood it, but rather that you can have character arcs in a game with GM Force. I still think this, because you can have Force existing in areas that aren't about character choices and not have it in places it doesn't. People (players) can have multiple tiers of acceptable interference whereby you can have a social group that accepts certain applications of Force and doesn't accept others. Force is not a all or nothing affair, but it's often treated that way. Now, that said, my preference is largely that Force not exist in a game focused on character, but I don't agree that any existence of Force precludes character driven play. It's not the binary [USER=6696971]@Manbearcat[/USER] or you suggest -- reasonable people can enjoy a mix if properly constrained. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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