Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7919635" data-attributes="member: 29398"><p>Which then - again - places the onus on the GM to get out of the way and give the characters (players) time and space to do what they're doing.</p><p></p><p>Gygax Rule 0 is, IME, mostly for resolving rules/rulings arguments: ultimately the GM has the hammer.</p><p></p><p>Within any given campaign I largely try to keep the rules consistent, with major changes (mostly) coming between campaigns. That said, if something develops within a campaign that needs attention (usually involving someone finding either a major typo, an outright error, or a game-wrecking loophole) I'll fix it right away.</p><p></p><p>That said, I have very few rules or guidelines* governing social interaction anyway, which is mostly what we've been discussing.</p><p></p><p>* - most of what I have are to do with treatment of henches, and possible results/consequences therefrom; but even there if the hench-in-character would for whatever reason react differently than the guidelines suggest then that's what it's gonna do.</p><p></p><p>In the right group this is cool. My experience is that, given the chance, players will tend towards favouring changes that help their PCs (individually or collectively) while pushing back against any changes that hamper the PCs, which is only natural.</p><p></p><p>Yeah - a GM who generally doesn't follow her own rules doesn't work well for me either.</p><p></p><p>Which comes back, in a way, to the drum I often bang regarding PCs and NPCs functioning mechanically the same within the setting: it's way easier as a player to extrapolate the mechanics I already know regarding PCs onto the NPCs than it is to have to learn two disparate sets of mechanics - one for PCs and the other for NPCs* - and therefore it's on the GM to ensure consistency here even if the RAW say or suggest otherwise.</p><p></p><p>* - assuming NPC mechanics are player-side info in that system; otherwise there's no way of knowing what rules the GM is following if any.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7919635, member: 29398"] Which then - again - places the onus on the GM to get out of the way and give the characters (players) time and space to do what they're doing. Gygax Rule 0 is, IME, mostly for resolving rules/rulings arguments: ultimately the GM has the hammer. Within any given campaign I largely try to keep the rules consistent, with major changes (mostly) coming between campaigns. That said, if something develops within a campaign that needs attention (usually involving someone finding either a major typo, an outright error, or a game-wrecking loophole) I'll fix it right away. That said, I have very few rules or guidelines* governing social interaction anyway, which is mostly what we've been discussing. * - most of what I have are to do with treatment of henches, and possible results/consequences therefrom; but even there if the hench-in-character would for whatever reason react differently than the guidelines suggest then that's what it's gonna do. In the right group this is cool. My experience is that, given the chance, players will tend towards favouring changes that help their PCs (individually or collectively) while pushing back against any changes that hamper the PCs, which is only natural. Yeah - a GM who generally doesn't follow her own rules doesn't work well for me either. Which comes back, in a way, to the drum I often bang regarding PCs and NPCs functioning mechanically the same within the setting: it's way easier as a player to extrapolate the mechanics I already know regarding PCs onto the NPCs than it is to have to learn two disparate sets of mechanics - one for PCs and the other for NPCs* - and therefore it's on the GM to ensure consistency here even if the RAW say or suggest otherwise. * - assuming NPC mechanics are player-side info in that system; otherwise there's no way of knowing what rules the GM is following if any. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
Top