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General Tabletop Discussion
*TTRPGs General
Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="pemerton" data-source="post: 7919784" data-attributes="member: 42582"><p>I don't know if hawkeyefan had in mind, as one of the <em>certain instances</em>, GM preparation.</p><p></p><p>I don't think preparation must equate to (to quote [USER=6696971]@Manbearcat[/USER]) <strong><em>Manipulation of the gamestate (typically covert) by a GM which nullifies (or in slightly more benign cases; modifies) player input in order to form or maintain a narrative that conforms to the GM's vision.</em></strong> </p><p></p><p>Apocalypse World, for instance, relies on GM prep. But (provided the <s>GM</s> MC follows the relevant instruction) it doesn't involve GM force in the above sense.</p><p></p><p>Obviously Manbearcat can speak for himself (when he has a chance to get back to this thread), but mainly when I think of GM force I think of <em>ignoring/overriding the action resolution mechanics</em> and of <em>establishing consequences, and hence future framings, in disregard of what the players took themselves to have staked in action resolution</em>.</p><p></p><p>The second conjunct there is more subtle than the first. It seems to me a good chunk of the AW instructions to the MC are various ways of avoiding it (eg lead with your soft moves before following up with your hard ones). Burning Wheel makes a very big deal of it. A GM who preps plot is on his/her way to doing it, but prepping plot isn't the only sort of prep.</p><p></p><p>That said, maybe [USER=16814]@Ovinomancer[/USER] was using "prep" as a shorthand for prepping plot, as per the example in his follow-up post?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7919784, member: 42582"] I don't know if hawkeyefan had in mind, as one of the [I]certain instances[/I], GM preparation. I don't think preparation must equate to (to quote [USER=6696971]@Manbearcat[/USER]) [B][I]Manipulation of the gamestate (typically covert) by a GM which nullifies (or in slightly more benign cases; modifies) player input in order to form or maintain a narrative that conforms to the GM's vision.[/I][/B] Apocalypse World, for instance, relies on GM prep. But (provided the [S]GM[/S] MC follows the relevant instruction) it doesn't involve GM force in the above sense. Obviously Manbearcat can speak for himself (when he has a chance to get back to this thread), but mainly when I think of GM force I think of [I]ignoring/overriding the action resolution mechanics[/I] and of [I]establishing consequences, and hence future framings, in disregard of what the players took themselves to have staked in action resolution[/I]. The second conjunct there is more subtle than the first. It seems to me a good chunk of the AW instructions to the MC are various ways of avoiding it (eg lead with your soft moves before following up with your hard ones). Burning Wheel makes a very big deal of it. A GM who preps plot is on his/her way to doing it, but prepping plot isn't the only sort of prep. That said, maybe [USER=16814]@Ovinomancer[/USER] was using "prep" as a shorthand for prepping plot, as per the example in his follow-up post? [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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