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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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<blockquote data-quote="Lanefan" data-source="post: 7920787" data-attributes="member: 29398"><p>To riff off this example for a moment if I may, each GM's approach is going to be a bit different in terms of on-the-fly prep.</p><p></p><p>I know were I the GM here and the party decided to go to Evard's Tower (or some other on-a-whim location that hadn't ever come up before in the game), all I'd be thinking about whenever I had a spare moment during the session would be "what if"s. What are they most likely to do, and of those what are the possible results if they do x, y, z, or a. Also I'll consider even more basic things such as how many floors does it have, is there a dungeon or basement below, what condition is it all in, and so forth.</p><p></p><p>That way, when they get there and start interacting with the place I've half a clue in my own mind about some basics and thus don't trip myself up in contradictions - which I'm prone to do otherwise, and which I see as a rather unforgivable GM sin - and am also more likely to be able to react confidently to what they do as I've already thought it through even if only briefly.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7920787, member: 29398"] To riff off this example for a moment if I may, each GM's approach is going to be a bit different in terms of on-the-fly prep. I know were I the GM here and the party decided to go to Evard's Tower (or some other on-a-whim location that hadn't ever come up before in the game), all I'd be thinking about whenever I had a spare moment during the session would be "what if"s. What are they most likely to do, and of those what are the possible results if they do x, y, z, or a. Also I'll consider even more basic things such as how many floors does it have, is there a dungeon or basement below, what condition is it all in, and so forth. That way, when they get there and start interacting with the place I've half a clue in my own mind about some basics and thus don't trip myself up in contradictions - which I'm prone to do otherwise, and which I see as a rather unforgivable GM sin - and am also more likely to be able to react confidently to what they do as I've already thought it through even if only briefly. [/QUOTE]
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Beginning to Doubt That RPG Play Can Be Substantively "Character-Driven"
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